v21 Update
A failed regicide attempt by M28 - I figured I'd see how it performed on a selection of maps against M27 (I've held off until now due to how demotivating it was during M28's pre-release to see how heavily it got crushed by M27):
- Strip Mine - M28 win - 4 changes made, reducing the amount of MAA built generally, and adjusting asf engagement logic
- Astro craters - M28 win - no changes made
- Theta passage - Mostly M27 wins - 4 changes made (making ACU prefer combat over reclaim, reducing the amount of T2 PD to be built, and adjusting the attack logic of T1 arti when retreating)
- Polar depression - M27 win - 24 changes, which still werne't enough to yield a win. Includes improvements to initial build order, making ACU more aggressive, reducing tendency to pre-emptively build shields and SMD, greater focus on ecoing at the T3 stage (this change may make M28 worse!), and tweaks to retreat logic to try and reduce the tendency of units to block retreating sniperbots.
- M27 also won on Setons and Burial Mounds, although M28 managed to equal or better M27's eco so it wasn't a crushing defeat.