v14 Release
More campaign mission support - I've summarised the missions below along with some examples of changes that will be of wider relevance:
- UEF M5 - 5 Changes (including shrinking starting land zones, and providing a niche strategy to overwhelm the enemy with nukes)
- UEF M6 - 12 Changes, mostly focused on naval/torpedo bomber usage, including a number of bugfixes
- Cybran M1 - 6 Changes, focused around use of bombers (only likely to be relevant if playing with unit restrictions or in niche scenarios)
- Cybran M2 - 28 (!!) changes. This mission was a real pain to get to work, and many of the changes were just campaign specific points, although more general points included improving the accuracy of logic for identifying nearby water zones, and reducing the likelihood of island expansions overbuilding units if on a large island.
- 8 Misc changes and bugfixes for various niche scenarios (e.g. expansion areas being better at judging whether to build indirect fire units; units in expansion areas being more aggressive if the enemy is almost in range of the last zone to retreat to)
Acknowledgements
- Sprouto - providing some code to try and mitigate issues where orders weren’t being processed – it didn’t fix the issue I had at the time (a strange one where an engineer would be given a move order nearby yet fail to move), but I’ve left the code in incase it’s of help for a potential future issue.
- Pedro_Lima – Mentioning that M28’s ACU was being a bit too aggressive and dying on one of the Seraphim campaign maps.