v10 Release
- Special active shielding logic - in theory it allows M28 to survive a mavor. In practice, the few times it works it will probably just give it 6 more seconds before it dies
- Adjustments to zone creation so on maps like adaptive dark card the central island isn't treated as part of the start zone
- Optimisation of the experimental bomber logic including spreading it over different ticks where there are large numbers, along with a bugfix so it doesnt target land scouts
- Support for SC UEF Mission 1 of the campaign (M28 is now able to beat it on hard with no assistance)
- Improved support for FA Mission 6 - M28 is now capable of capturing the control centre, and should no longer reclaim it if the enemy captures it
- MML shot synchronisation to help overwhelm TMD
- Various ecoing adjustments to try and make M28 spend more mass upgrading mexes
- 6 other changes and fixes, including stopping ACUs suiciding near PD that is near the start (e.g. civilian PD on adaptive dark card, or campaign missions which start with nearby enemy PD), fixing a bug that meant it didnt work on a couple of maps (e.g. Abhor and Concord Lake), and fixing a bug that prevented SMD being built
Acknowledgements
- Fearghal (highlighting issue with SMDs not being built; also later confirmed by tyne141)
- Radde – several replays against a 1.5 resource mod M28
- J_W_W and Relent0r – errors where M28 wouldn’t work on a couple of maps
- Pedro_Lima – highlighting FA Mission 6 issues with capturing the control centre
- Unknown – I made a note that someone had highlighted one of the custom campaigns where M28 attacks PD at the start, but can’t find the comment now (I recall it was an issue either with golden crystals or raid. Since golden crystals has PD near the start I’m assuming it was that map, and a bugfix made more generally looks like it’s solved that issue).
- Russtymango Naval replay
(sorry if I missed anyone out – I had some rl issues so wasn’t able to look at a number of points for a while)