@stormlantern thanks for the feedback, in terms of the levels being excessive I’d need replays to consider further, but it’s intended that it spams MMLs in response to a potential firebase threat (other reasons for lots of t1 arti include a nearby enemy building; wanting a mix of them to reduce vulnerability to cliffs that block tank shots; and for t1-2 land facs to build later in the game to mix with t3 units built by the t3 land facs).
@Reckless_Charger re the two versions it has something close to that with M28Easy which disables all such microing. One planned feature though is to allow users to adjust M28’s ‘go slow’ mode which could provide something very similar, where instead of considering orders every second you could specify how long it should wait inbetween for its more general land/navy/air unit management logic (it already uses this functionality for games with lots of units to avoid too big a slowdown) . This would make microing much weaker but also make general responsiveness weaker, and would effectively provide a further alternative to M28Easy (eg certain microing like dodging shots and overcharging units manually would be unchanged, while things like kiting would be much weaker albeit still present to some extent)