v91 Update
19 generally small tweaks and fixes, including:
- More cautious use of bombers (meaning they're less likely to suicide in the campaign missions and more likely to target ground AA units of the enemy inbetween them and their target)
- Nukes should no longer be launched by a hostile M28 campaign AI until the timer for its attack logic to commence has passed (meaning on Forge UEF Mission 5 it is no longer an auto-loss at the start of the game!)
- LABs should be more aggressive
- Expanded M28's snipe logic so it can trigger in more cases where its ACU isnt near the enemy ACU
- Reworked most land logic to determine the nearest enemy unit by reference to the closest M28 base instead of the zone's midpoint.
Acknowledgements
- Radde – replays vs 1.2 resource M28
- Saltanis – mentioning that M28 nukes players at the start of UEF M5 (as a hostile AI), making the mission impossible
- Goblinsly – Issue with M28 not gifting its second+ paragon to teammate
- Zhanghm – Mentioning M28 would build multiple paragon type units where they’re modded ‘non-Aeon’ paragons.
Trophies
No change from before (Radde trophy - Radde and KuhwaKlimakleber vs v86 1.4 resource M28 on mapgen; Sladow trophy - Radde vs v81 1.5 AiX M28 on a 10km map)