The link to the replay is the one I posted above: https://replay.faforever.com/22323052
As mentioned above, from about 1:24 energy is crappy until about 2:09.
If you need anything else, please let me know!
The link to the replay is the one I posted above: https://replay.faforever.com/22323052
As mentioned above, from about 1:24 energy is crappy until about 2:09.
If you need anything else, please let me know!
v89 Update
28 changes and fixes, including:
Acknowledgements
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v90 Update
28 mostly very minor changes and fixes; however there's a chance one of the changes (re reclaim) could make M28 run much slower so let me know if things are significantly slower (testing suggested it's mostly just the start of the game that will take a bit longer, e.g. +10s on an 80km map)
Also if anyone knows of a map with plateaus that have significant reclaim but no mexes on them let me know and I can test if one of the changes added this version works as I'd expect.
Acknowledgements
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
I tested AI in a few games and can confirm that it spams RAS commanders and its a lot more challenging in the late game. There is still an occasional issue with experimentals where it cant decide what to shoot at when being attacked and ends up dying with barely doing any damage. But mostly its ok.
I have a question. When playing 3v3 vs Cybran, Aeon and Seraphim, when enemy builds a paragon, i see that for instance Cybran player suddenly owns an experimental bomber. So Seraphim must have donated either enginner, factory or the bomber itself to Cybran. How does that happen ? I was never donated anything, apart from few planes early on. Also Aeon player will usualy build more than 1 paragon, yet i never see him donate that to team players. That might be a good idea since Aeon player will soon hit unit limit or be limited by build power.
@goblinsly2 Re the engineers I don't know, the only case I'd expect an engineer to be donated is if a paragon got built (in which case the M28 teammates should gift some of their engineers and factories to the M28 that built the paragon).
It's generally not meant to build more than one paragon which is why I've not added logic to gift over a second although I could add something basic for that to cover rarer scenarios like if it queues up a second paragon while building the first (if it's queing up the second after the first has been constructed then that will be a bug though).
If you have a replay where it doesn't attack targets I could have a look as it's not meant to do that in most cases so could be a bug.
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v91 Update
19 generally small tweaks and fixes, including:
Acknowledgements
Trophies
No change from before (Radde trophy - Radde and KuhwaKlimakleber vs v86 1.4 resource M28 on mapgen; Sladow trophy - Radde vs v81 1.5 AiX M28 on a 10km map)
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v92 Update
23 changes and fixes, of which just over half can be summarised as 'making it harder to kill a team of M28s with a novax'.
Acknowledgements
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
On Operation Trident M28 Reclams the base you're supposed to defend meaning you loose the mission. Not sure if this is fixable on your side. Perhaspe a toggle for reclaming nutral buildings?
Another minor nit-pick, some missions already divide troops amoungst players. Then you AI divides it again in favor for you AI to you end up wil hal you starting army .
Operation Trident is such a mission.
@savinguptobebrok I tried just now but M28 didnt reclaim the civilians (I had 1 M28AI buddy and had M28 applying to allied units).
Could you send me the replay number for the game where it did reclaim them?
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
https://replay.faforever.com/22429263
At around the 15 minute mark. if you need anything else le tme know.
v93 Update
Hotfix, with 15 bugfixes and other changes
Acknowledgements
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
Tnx. Im still playing on that fortress map. Just 3 quick things.
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v94 Update
18 changes and (mostly campaign related) fixes, including:
Acknowledgements
No changes to trophies from before
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v95 Update
11 changes/fixes; aside from some campaign bugfixes (including fixing an issue where M28 could ctrl-K almost its entire army when the map expanded), many of the changes were to try and improve how M28 deals with restorers, including:
Acknowledgements
Trophies
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
Quick question: Any way to enable the overwhelm cheat option for M28? Unless I'm mistaken, this setting has not effect on M28.
Thanks!
@hammi Not at present, as that feature has to be specifically coded into an AI
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v96 Update
16 mostly minor tweaks and fixes based on campaign testing, including:
Acknowledgements
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
I got an unhandled exception after a long time, prolly played this map 30-40 times without a single crash, and long games, 3+ hours with paragon and tons of units.
The only difference is that i was streaming to my friend this time. Could this be the reason or u see something in logs, maybe recent update to M28 ?
@goblinsly2 Nothing obvious from the log, can you turn on the FAF debugger? That way if you get crashes in the future there's a greater likelihood the log will contain information pointing towards the cause:
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112