v126 Update
Smaller update that improves M28's game-ender template's defences, along with 7 other changes
- Game-ender templates should now build SAMs pre-emptively, and also build PD and T2 arti if faced with a ground attack
- New spirit attack mode (partly to experiment to see if it's any good) - spirits should be used as an attacking force initially, making use of their long range and good intel to gradually lower the health of enemy units
- MAA should be more cautious than before of enemy tanks when there aren't many friendly units to protect them
- Fixed an issue with deciding what experimental to build initially (where no experimental might be chosen)
- 1 minor LOUD specific change relating to the experimental sniper bot categorisation so it gets used similarly to a t3 sniperbot