v125 Update
New MOBA mode! Ever wonder what FAF would be like reimagined as a MOBA? No? Well you can still get an idea - set M28AI to MOBA mode (in the shared armies game option), and you can take control of your ACU while M28AI handles all other units.
- 7 improvements and fixes to the shared AI armies, including a MOBA mode (M28 gives orders to every unit except the ACU), and the ability for units to inherit their M28AI control setting from their 'parent'/constructing unit. For example, build a land factory at an expansion point, toggle it to be controlled by M28AI, and with this setting M28AI will also take control of any units built from that factory (and any units they build). Essentially allowing you to hand off control of expansion points to the AI while you focus on something else. Also fixed a bug that could sometimes crash the game in LOUD.
- Skirmisher units should no longer try and kite enemy land scouts
- Water zones should track enemy T2 arti firebases, and be a bit less likely to request lots of engineers or engage with enemy forces within range of said firebase
- Added 'netting off' logic for engineer allocation - if one land or water zone decides to send an engineer to another zone, and that engineer already has engineers travelling to the first zone, then no engineers should go to either zone. While this doesn't eliminate the issue of large groups of engineers moving from one side of a pond to another (to assist the naval factory) it does at least reduce the frequency/severity of it.
Acknowldgements
- Fearghal - Replay with shared armies where M28 built in it's/Fearghal's base
- Azraeel - Replay on a water map
- Tematus - noting a scenario where LOUD would crash with M28 shared armies enabled