Need mod to remove unit ura0001o ura0002o ura0003o

After much research with the help of a few people we tracked down that these errors are caused by three units listed as misalliance in the unit db.

Can anyone create a mod to remove these units so an AI cant try to build them?
https://unitdb.faforever.com/?id=URA0001O
https://unitdb.faforever.com/?id=URA0002O
https://unitdb.faforever.com/?id=URA0002O,URA0003O

warning: Error running lua script: CreateUnit(ura0001o) failed
         stack traceback:
         	[C]: ?
         	...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58>
         	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects'
         	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>
warning: Error running lua script: CreateUnit(ura0002o) failed
         stack traceback:
         	[C]: ?
         	...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58>
         	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects'
         	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>
warning: Error running lua script: CreateUnit(ura0003o) failed
         stack traceback:
         	[C]: ?
         	...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58>
         	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects'
         	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>

Full Log as requested uploaded as file game_18507260.txt

These are odd, in what game did this happen?

A work of art is never finished, merely abandoned

This happened repeatedly over the course of 4 different games. All of them were 4 humans vs 4 Overwhelm AI across many different maps. Out of the 4 humans different people would crash out at different times each game but all with the same errors and after about 45min of game play.

Can you share the entire log of such a game?

A work of art is never finished, merely abandoned

Uploaded the full log as requested on the Org post. Please excuse that I scrubbed the user data out of the log

some of the other games had this listed just before the crash info: CWldSession::DoBeat() unknown entity id (0x2ff004ca) supplied in a pose update.

I think this thread may contain answers to this bug
https://github.com/FAForever/fa/issues/3235

but the article claims that this issue was solved in version 3737 still, its the best lead I have found in my own research

In one of the other error log files I found this

warning: URA0001 is deprecated: use URA0001O, URA0002O or URA0003O instead.
warning: Source: 
warning:  - currentline: -1
warning:  - func: cfunction: 12D6B9C0
warning:  - linedefined: -1
warning:  - name: CreateUnit
warning:  - namewhat: global
warning:  - nups: 0
warning:  - short_src: [C]
warning:  - source: =[C]
warning:  - what: C

Can anyone create a mod to remove these units from a game, aka to prevent the AI from trying to use them?
https://unitdb.faforever.com/?id=URA0001O
https://unitdb.faforever.com/?id=URA0002O
https://unitdb.faforever.com/?id=URA0002O,URA0003O