I noticed with medusa that it can make them miss more due to it making units stop moving where other medusa shots would have landed on their current path. It's basically introducing stop micro. Dont know what could be done about this. The emp units like the bomber and medusa give up a lot of damage to have a stun.
How useful is EMP?
Maybe don’t use scripted survival games (don’t even have an ai really) for your ideas on game balance.
@ftxcommando It just shows how Chrono helps enemy units evade a lot of hits.
Chrono in its current form turns any t2 push into a waste of mass so long as your ACU is in front of it. It’s probably the most powerful ACU upgrade in the game atm.
@ftxcommando OK, whatever. How about T1 Aeon bombers and T1 Cybran artillery? They miss a lot due to EMP.
Who cares if medusa miss when I’m playing Aeon? Shouldn’t even factor into balance discussions.
With t1 bombers I have no idea what the interaction is because I’ve never seen anybody use chrono and t1 bombers. If you were gonna use air you might as well as use Aeon gunships. But regardless, one bad interaction is not a reason to buff the most OP upgrade in the game. Play around it. You have tons of tools to do it.
Chrono seriously needs a nerf
queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko