Hoplites and other micro intensive units that have fast turning speeds with low turret traverse speeds lose dps when turning. This basically punishes a player for actively microing them. Microing these units perfectly to mitigate this is usually almost never worth the apm.
If we take the hoplite as an example, it has a turning speed of 90 degrees per second and the turret has a turning speed of 60. When turning around to kite or engage they will lose dps by not shooting at their current target, because the turret lags behind when turning. The mongoose has a similar problem, just less noticeable with its faster turret.
Instead of just increasing the turret turn rate, I suggest also decreasing the unit’s turn rate to match. On paper the units will be easier to micro in between other tasks the player has to do and get punished a bit harder for neglecting to micro them.
Turn speed: 90 >> 75.
Turret speed: 60 >> 75.
Turn speed: 90 >> 85.
Turret speed: 80 >> 85.
This way, if they turn while aiming at a target, they will still be on target and fire the weapon.