@melanol said in Talking about the Fatty:
In my 1v1 land experimental tests, running away Fatty kills every experimental other than Colossus.
It takes the fatty like 345743 years to kill it + like Phong mentioned, you can dodge the fatty when you're a bit further away.
@tomma said in Talking about the Fatty:
I personally have little experience with lategame stuff but for me fatboy is super viable in like every lategame situation (on ladder maps at least). I think its much easier to donate mass with t3 armie rather than fatty because it have super good range and you have easier times supporting it with engies because it can build them (its like 5 seconds for t2 and 13 for t3 engie iirs) and also flak and shields (which is kinda irrelevant i guess). Like if you have like 50k worth of mass in units on field i feel like adding fatty is just better than units. It forces opponent to respond somehow, forces engagement or airsnipe attempt, artie base or whatever, opponent cant just produce more units and call it a day because they will just die, kinda same with exps. But thats just my shitty 1600 ladder experience, maybe in teamgames its just not like that.
The two main things are though:
- If 50k in units are already on the field, then a small artybase doesn't hurt at all. Arty = 2k mass, Fatty = 28k mass (+ all the necessary shit you need also cost a lot) -> You can easily afford a couple of arties
- If you invested into a fatty and your opponent didn't overflow nor is braindead, then he'll just snipe the fatty with air once you go in. For 28k mass you can always have enough to just snipe it (Except if you have bubble shield-bois but I never saw them in any game supporting a fatty)
Like in theory it's right, he counters infinite spam and forces a fight. But in practice arties or air always have been enough to easily counter it.