@farmseatmushroom said in Titan shield recharge after collapse OP.:
faction A has X, so faction B needs it aswell is a fallacy and shouldn't have a place in balance discussions.
I disagree (i.e. no). Interfaction comparison is how there is balance between the factions in the first place.
@farmseatmushroom said in Titan shield recharge after collapse OP.:
In the current form you only argument is jealousy.
You are supposedly a member of the balance team and this is how you behave? You also don't consider balance between the factions so... Well, one can only assume things about your role on the team...
To answer the in-game ramifications (to spell things out).
12 seconds gets 700 hp = a phantom 58 hp per second regen. The caveat is that this regen is only active when the titan's hp = total hp - shield hp. Still ~60 hp regen per second is nuts. Why do you think players spam Titans, not Loyalists? Combine high hp regen on a fast unit which can disengage from combat on a whim and you have a problem. If you still don't see the in-game problem, perhaps retire?
That's all that needs to be said.
@jip said in Titan shield recharge after collapse OP.:
The recharge rates of shields are all over the place anyway. Take the recharge rate of a Fatboy - once his shield drops it essentially doesn't come back anymore.
To answer that point. The Fatboy ShieldRechargeTime is 120, same as the CZAR. Seems balanced to me considering the extra 10k shield HP on the CZAR is needed because AIR dps is higher than ground dps. Also 120 seconds for 20k hp is 166.7 hp/sec, much better than the 58 hp/sec the titan has.
Fun fact, the Titan has the fastest ShieldRechargeTime in the game, by about 8 seconds. Also only 4 unit types (on land) can outrun the Titan. 2 are non-combat (scout & mobile shield), 1 is the T1 lab, and the last are hover tanks (and firebeetle).
P.s. Perhaps YOU (people watching and hoping the titan isn't nerfed as it should be) should explain why the Titan needs its shield back within 12 seconds? Defend it.
P.p.s @maudlin27. Person of culture who's done their research. Respect. Also the benefit of your suggested change is easier barrier of entry for new players by normalising a gameplay behaviour. It also makes unit strength more transparent instead of some units having no regen while the shield is active, compared to massive regen when inactive. You could also make shields regen at the same rate whether up or down so its not a punishing when large HP shields are lowered, but not fully dropped.