From a practical/end-user perspective is there a summary of the main differences/benefits of this over the standard client?
Ethereal FAF Client 2.0
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
- Lighter
- Faster launch
- Faster lobby connections
- Faster game launches
- Faster reconnections
- Faster patch confirming before game launch
Theoretically, things that can be made faster:
- Map generations
- Lobby authorization
- Ice adapter
But those things will never happen in near future, because it is different projects
Is there support for the different game types, in particular FAF Beta Balance
and FAF Develop
?
A work of art is never finished, merely abandoned
You didn't release first version, but got second one already xd
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Support me
Wait until Ethereal FAF Client 3.0 version 2.1
"Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
– Benno Rice
@brutus5000 Excuse me, this version is much stable and you can safely play custom games xD
Nobody questions that. All we question is why you have 2 version numbers so Client 2 version 1.0.x instead of version 2.0.x
"Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
– Benno Rice
@Brutus5000 xD I thought it's like Client 2.0 Refresh of Client 1.0
And about versioning, I didn't think too much tbh.
I will fix it with next release then xD