Lets consider a typical situation in context of 1v1 game
mid t2, equal eco, sera against (any not-sera race)
consider that enemy has guncom and some t2 spam
and he goes to push
Problem: Sera can't deal with it without a bunker
Why, you ask? Because if sera makes ilshavohs, enemy got advantage in overcharge usage: every his overcharge will be more efficient, than yours, so sera loses
If sera makes t2 hover - he loses, because hovers are weaker than profile land tanks
if sera makes t1 spam - he loses, because t1 spam loses against enemy t2 spam
Ok, so just make a bunker, you say
But on ladder maps there is a few ways to push, so you have to make few bunkers just to counter guncom with some spam. Even if you can do that, you will waste a lot of resourses on it and gonna lose as result
Ok, and what do you suggest?
Possible solution: give regen aura unique effect - overcharge resist. Every unit in aura gains 25/50% (not sure about numbers, but enough big digitals to increase the requirements for the enemy's economy level to overcharge ilshas) resist to overcharge damage. So sera would be able to defend against that type of attack
So what do you think?