THE PROBLEMS WITH THE UEF - Part 3 (The Parashield)
In this post, I would like to bring some attention to the UEF's Mobile Shield unit, the Parashield.
However, before that, I would love to share with you all a mod. This mod was made solely by SpikeyNoob, so all credit goes to them.
With this mod, we can now visualize most of the changes (as well as upcoming ones) I have proposed with units, abilities, and structures. Now, we can all gather data together! This mod is still a work-in-progress and most stats are subject to change due to adjustments and tweaks.
Image: Mod name: UEFRebalance, Author: SpikeyNoob, # 12,385
(Spikey, you Legend! Thanks for the help with this!)
Now, back to the Parashield!
These are just some problems I wanted to bring attention to. I am offering my own solutions to these problems, however, I am not a balance team member, nor do I have a large data pool to back up my suggestions; Hence, the balances will likely need some adjustment. There may also be some better ideas to fix these issues, out there - so I encourage you guys to suggest your own ideas as well.
- Land -
Problem: The Parashield (Detailed version):
UEF T1 land is great, T2 land is solid, and T3 land is amazing. I don't really have complaints until we look at the T2 Mobile Shield.
The UEF T2 Parashield offers 3,000 Shield HP (SHP) for a maintenance cost of -80/s E. Comparing it to the Aeon T2 Mobile Shield - which offers hover, 3,500 SHP, and a maintenance cost of -45/s; it's not even comparable! Having just six Parashields in a small land army would mean you have to divert an entire T2 pgen for them alone. Just for six!
Some may mention that it has a slightly larger shield coverage area (17 to 15) and 50 more HP on the base unit (150 to 100) but these stats are negligible as the extra shield range doesn't do anything to help and the extra base HP doesn't matter when anything can kill the unit with ease after the shield fails.
So, I propose 2 options - either increase the shield size a considerable amount to accommodate the power consumption and increase the shield's HP to match, or lower the power cost to be more reasonable.
I personally like the option that increases the shield size a bit. This way, we can still have more variety between units. Aeon shields would be cheaper to maintain as their shield coverage area is small, and the UEF would have a larger shield coverage area but with almost double the maintenance cost.
Problem: (The Parashield TL:DR)
Parashield's power maintenance is high compared to Aeon's Asylum (T2 Mobile Shield).
Proposed Solution #1:
Lower the maintenance cost: -80/s -> -60/s .
This would help keep the power balance a bit better without absurdly reducing the cost of unit maintenance.
Proposed Solution #2:
Increase shield size: 17 -> 19
Increase shield HP: 3,000 -> 3,500
Adjust mass and power costs to match new unit stats:
Increase Mass cost: 220 -> 250
Increase Energy cost: 900 -> 1,000.
Thank you all for your time!
I encourage you all to offer your own suggestions.
I appreciate all the feedback I get.
I'm happy that these last few posts have been getting quite a bit of attention!
Hopefully, I can keep up, but I bet the next post will bring in even more attention than the last two.
I will post the next part on Monday so you guys have time to comment about these last 3 parts.
Sneak peek at part 4: The Blackbird & Ambassador
See you on the battlefield!