# The Problems With The UEF - Part 3 (The Parashield)

@veteranashe

Do the parasheild mass cost with t2 pgens, because, well, you have t2 tech

Well, at this rate, if you have T2 power, you're saving, not on mass, but on power instead. But, let's see if I can get some stats for you.

-T2 PGen:
1,200 Mass, +500 E Yield

-Parashield :
220 Mass, -80 E Yield

-Asylum:
220 Mass, -45 E Yield

So, you need 6.25 Parashields (500/80) or 11.11 Asylums (500/45) to use up all of power output of one T2 Pgen.

-Parashield:
220 * 6.25 = 1,375 mass

-Asylum:
220 * 11.11 = 2,444.2 mass

This means that as Aeon, you can spend an extra 1,069.2 mass (2,444.2 - 1,375) by using one T2 pgen's power on more Asylums. However, this does not include the extra Asylum units. Let's adjust for that.

Aeon has an extra 5.23 units (11.11 - 5.88). This means the extra units cost you 1,150.6 mass (5.23 * 220). So, basically, the mass you could spend on another Pgen as UEF, you can spend into units as Aeon. Aeon ends up spending a whopping 81.4 mass (1,150.6 - 1,069.2) to use the same power.

If that didn't make sense, let me explain it another way - in gameplay terms
10 mobile shields on each side vs the power they need to run. I will be using T1 as well as T2 power.

UEF requires an extra 15 T1 pgens to even out with a +0 power cost.
Aeon requires no extra pgens, but instead still has a +50 networth in power.
So, again, Aeon saves 1,125 mass (15 T1 pgen for 75 mass each).

(And not to mention each Asylum has 500 more HP than the Parashield. (And Hover.))

Hope this made sense.

~ Stryker

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@sprouto

This is what we use in LOUD, for all shields, and shielded units - we have similar formulae for firepower/range/AOE/power consumption relationships for Artillery, Teleportation, and, in fact, for a great deal of our balance work.

I hope I don't regret asking but, what exactly is "LOUD"?

~ Stryker

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@comradestryker Something like FAF: A Modding Project
But instead of focusing on 1v1 and maps up to 20x20 loud maps rather start there and get bigger.
So the focus lies on very large/long teamgames and the balance is made accordingly
I believe these are the sites where you can get it/more info on it.
https://www.moddb.com/mods/loud-ai-supreme-commander-forged-alliance
https://github.com/LOUD-Project/Git-LOUD

@nex

There are a lot of units that don't get build every game tho, because they might have just been bad in the situations where you could have build them, so you chose to build something else.

Well, of course. This is part of the learning process of the game. A Mercy vs AA tends to be a mass dump. You can't use every unit in every situation - so of course you can build something else.

So you can not build certain units without missing out on "combat power", as it's not like your factories have to idle because you don't want that parashield.

True, but in almost what situation would a mobile shield not help? Even if you're powerstalling, it is another unit among the others - at that point, it's a lackluster meatshield but, still helps, I guess. And as UEF, Aeon, and Seraphim, you should be mixing them in with your forces - regardless of how inefficient they may be.

And if UEF land is solid or even good (which you and a lot of others said) even though people build that unit (if no one ever builds it, it wouldn't contribute to how good that factions land is and we could assume it's bad), then that unit is not in dire needs of a buff.

Again, that was just a generic statement. Plus, it literally can be said for every other Faction as well.

And just because someone doesn't build the unit often, doesn't mean it doesn't need to be adjusted. As you can see by the post above this one, the Parashield is really inefficient causing you to build more Power which costs you mass.

Common unit or not, it should still be balanced.

Thanks for the comment.
~ Stryker

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Common unit or not, it should still be balanced.

The point is, the unit is balanced by the different unit roster between the two factions.
having a bad mobile shield just means, that you include more other units in you composition. UEF has the mongoose for example, which has more dps/mass than any aeon t2 land unit while also having more range and It's also faster than obsidians.
One of the downsides is it's low hp (as with every other non-heavy bot), which can be offset by a shield. but having a good mobile shield and a great dps unit with high range, that only misses some hp is probably pretty strong. So a weaker shield is more balanced for the whole roster.
This kind of balancing is the same for a lot of other units as well. For example all frigates have a different value, while aeon is just the worst frigate, cybran is the best.
But Aeon has a lot stronger destros so the whole roster is still balanced.
It's just part of the faction to play around the weaker units and try to use your strong units.

Isn't one of the lore points of Aeon that they have really good shields, since they originally copied the Seraphim?

How exactly do they behave differently?

in this matchup percies kite, while harbs all in into the percies, trying to run them down. with proper micro this heavily favours percies. In this case for percies shields serve to reduce losses and can easily reduce losses down to 0 since the harbs die/have to disengage before even a single shield dies.
For the harbs the shields are just a minor hp boost slightly increasing the strenght of the attack.
Ergo: in this example UEF profiles far more than aeon from mobile shields, meaning there is no reason at all for shields to have "equal" stats.

Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

@warreaper001

Isn't one of the lore points of Aeon that they have really good shields, since they originally copied the Seraphim?

I believe they were shown "The Way" (great name xD) which was a teaching / religion of sorts, no?
Their designs reflect their mutual relationship but I don't know anything about shield lore.

~ Stryker

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@farmseatmushroom

Ergo: in this example UEF profiles far more than aeon from mobile shields, meaning there is no reason at all for shields to have "equal" stats.

Fair point. However, percies are slower, Harbs can catch up or even dodge an incoming Percy shot.

With proper micro and mass for mass on Percies vs Harbs, (Harbs are ~30% cheaper)
I believe Harbs would win. Percies deal high alpha damage, but against multiple targets, and long fire cooldown, Harbs would catch up an can outmaneuver them, at least, that's what happens to me often.

I mean, it could go either way, depending on micro, obviously.

~ Stryker

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The dualist has a video on t3 bots, I believe the harbs won it, but this is without micro.

@veteranashe

The dualist has a video on t3 bots, I believe the harbs won it, but this is without micro.

Well, I wouldn't be surprised if they won. More targets are not good for Percies, lol.

~ Stryker

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With proper micro and mass for mass on Percies vs Harbs, (Harbs are ~30% cheaper)
I believe Harbs would win.

As you state in your prior posts, youre a 1k. If you actually want to convince anyone, especially when disagreein with in points that invalidate your argumentation you should bring actual evidence.
"I believe xxx" is a 100% worthless argument.

Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

I believe a long time ago it was thought aeon was very power hungry because of the obsidian sheild and their t2 sheild tank and without power it's hard for aeon to compete. It might be that their sheild tank has to be lower e maintenance for balance reasons and messing with the parasheild could break this, idk I'm just some guy.

I don't think we should be really messing with this.

@farmseatmushroom

As you state in your prior posts, youre a 1k. If you actually want to convince anyone, especially when disagreein with in points that invalidate your argumentation you should bring actual evidence.
"I believe xxx" is a 100% worthless argument.

With this mod, we can now visualize most of the changes (as well as upcoming ones) I have proposed with units, abilities, and structures. Now, we can all gather data together! This mod is still a work-in-progress and most stats are subject to change due to adjustments and tweaks.

I already offered what I could, here. I showcased stats and numbers. However, anything I don't know is concluded and based on my experiences with FAF.

You are more than welcome to go fetch the actual evidence and draw your own conclusions.
After all, that is why I shared the mod.

Though, everything is subject to change.

Thanks for your understanding, sir.

~ Stryker

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@veteranashe

I believe a long time ago it was thought aeon was very power hungry because of the obsidian sheild and their t2 sheild tank and without power it's hard for aeon to compete. It might be that their sheild tank has to be lower e maintenance for balance reasons and messing with the parasheild could break this, idk I'm just some guy.

I don't think we should be really messing with this.

The Obsidian and the Shield tank are one and the same. Currently - The Obsidian's shield is very cheap to run. It costs a whopping -10 E. Yeah, 10 energy. And you're gaining 1,500 SHP. If anything, it should be increased, but that's a topic for a different discussion.

The point of this discussion was to show how inefficient the Parashield is.

~ Stryker

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The Obsidian and the Shield tank are one and the same. Currently - The Obsidian's shield is very cheap to run. It costs a whopping -10 E. Yeah, 10 energy. And you're gaining 1,500 SHP. If anything, it should be increased, but that's a topic for a different discussion.

The point of this discussion was to show how inefficient the Parashield is.

It's hard to have a 'balance' discussion when there's no firm ground to stand on. Strangely, no one wants to tackle that subject.

It was tackled. It’s called the pinned guidelines.