Ok well since this topic has been hijacked several times over, i'll reguide the focus back onto the fact that while ecoing, losing some build efficiency using hives vs engineers is not a big trade off if your completed goal adds more income to your rates. So when you look at the possible curves players can pull off ecoing, Cybran is simply out of balance as they will never lose that race. Add any overflow or throw style play (which happens often when players intentionally lose their front position and fall back). No engineer clumping, and to the range of hives, once 4-8 t3 fabs can be completed, the hives can then just sit on a quantum gateway and keep their production value in use. Not to mention as stec did in the example, your eco is so popping at that point that you can just quickly build more hives in new positions to eco more. I just can't imagine doing that as a seraphrim player under any conditions with the 33% Build buff gone.
As for all this map fluff rubbish i have to listen to on any post, dual gap is a popular map, it is ranked, it follows the no-allshare meta that seems to be more popular in tournaments (somehow that still hasn't been standardized). If every map wasn't a canis clone, then there wouldn't be such a call for conformity. Look at the maps i've designed and uploaded for smaller or different versions of the role-based style. Lets start getting more play on maps that are like our favorites, but are not our favorites just for academic sake.