@caliber I think the problems with introducing (many) new units, like different rotations are:
- the UI would need to be developed to make one Unit in the build menu scroll through multiple actual units.
- this will still clutter hotbuild hotkeys, as they already scroll through multiple units.
So i think if at all, only a minimal amount of units should be added. for example a 180 degree rotation, for building across cliffs or a smaller t1 only version, to allow spamming t1 factories, without taking up too much space.
With the vertical only size increase @Jip suggested, i think both are more or less unneeded, as it will only affect horizontal cliffs, to a degree, where you shouldn't build a naval factory there anyway, as the units would have problems to leave and when spamming factories you mostly just draw a horizontal line, which will take the same amount of space as the current factories.
The best option (in terms of possible usages, not ui) would be to have a factory, that only has one roll of point and only secures space for that. But that would need a 180° rotated version or somehow detect, that if one side is occupied your not allowed to build on the other as well. I mean would be cool, but probably also hard to do.