Let's talking about HARMS

In my opinion the only proper solution is that sufficiently submerged units (aka, subs when dived, harms when completed) should not take damage from surface damage. And with that notion, the HARMS should be rebalanced to take that into account.

A work of art is never finished, merely abandoned

@jip Is that so hard to do or why is it still that subs are getting hit by bombs and asf aren't.
I would have thought it would be normal for subs not to get hit and before reading it i would have never assumed they would get damaged.
I always believed this was a design decision, as i didn't expect it to be hard to implement.

Umm, I'm quite sure ASF can still get hit by bombs and other stuff. They are you know, just high up there in the sky so it's kinda hard to hit them randomly but cases of strat bombs or other stuff hitting asf flying through the air have been documented.

@e33144211332424 Yeah i know, but why are they so high up and subs not so far below?
Why are subs allowed to get hit and air isn't?

You can groundfire air with anything that has a projectile at the same level as them. Just as subs get groundfired by anything with the aoe to reach their submersion level.

I've had gunships killed by t1 arty, even.

@ftxcommando Well if you could just direct hit subs it would be fine i guess. I think it's just weird, that they get hit by surface explosions.
Direct hits are a lot harder to intentionally do and a lot rarer to just happen.
But if you could "air fire" your arty, so the shell explodes on asf height, it would probably be quite broken.

@ftxcommando
Pro Gamer Move:
Shoot down a satellite with a tempest, diving the ship mid firing sequence to shoot up.
"It's Balanced"

You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

Pro Gamer Move:
Shoot down a satellite with a tempest, diving the ship mid firing sequence to shoot up.
"It's Balanced"

I don't see the problem, it's the beauty of the simulation... although I think only mavor shells are able to shoot down a sat (or used to?).

@nex said in Let's talking about HARMS:

@jip Is that so hard to do or why is it still that subs are getting hit by bombs and asf aren't.
I would have thought it would be normal for subs not to get hit and before reading it i would have never assumed they would get damaged.
I always believed this was a design decision, as i didn't expect it to be hard to implement.

it is not difficult to do - it is just that I don't have approval of the balance team.

A work of art is never finished, merely abandoned

@jip said in Let's talking about HARMS:

In my opinion the only proper solution is that sufficiently submerged units (aka, subs when dived, harms when completed) should not take damage from surface damage. And with that notion, the HARMS should be rebalanced to take that into account.

100% agreed

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Madness 1 - 10

https://forum.faforever.com/topic/480/h-master-s-maps