Let's talking about HARMS

HARMS can build any cybran with t3 technology from any spot. You can have active battle on the t2 stage, but as soon as 1 HARMS (which costs not much more than a t2 destroyer) gets involved, the entire t2 navy becomes useless

Sorry for my English. I use translator

@skrat As far as sacus, those are investments that need to be taken into account as well. Without the sacu to build then the engis can just be sniped by bs. As far as countering large amounts of bois and harms vs t3 navy just groundfire harms with bs then spam subs/coopers to kill the bois.

Harms are bad meme gaming navy wise if u die to harms u should go on setons looking how to play navy

Only real bad thing about HARMs isn't really a HARMs problem but more the fact you can get nano repair on Cyb SCUs and have things with 500 hp/s building them underwater which takes like 12 t2 subs or coopers to overcome.

@spikeynoob I know how to fight against HARMS. I think they should cost more

Sorry for my English. I use translator

I hope you do realise HARMS was never strong offence capable instrument but more likely a great tool to STALL for time. It is just a heavy mass investment to STALL for time.

"Good luck and a safe landing commanders!"

I understand how players use HARMS and how to fight against it.
I'm just trying to convey that it has a very strong damage for a very small price, while building faster than a t2 ship

Sorry for my English. I use translator

And a very high price for becoming useless at some point.

"Good luck and a safe landing commanders!"

@spikeynoob this is exactly the point, why is the only really viable strategy against them groundfire? Why do people think this is good gameplay? When my opponent starts building harms I prefer to quit.

I had a game where i won navy (rush T3 battlecruiser as uef) but the eco ennemy got 3 ras sacu to build harms and sams. Even with 4 summits and a tons of torp bomber i wasn't able to break through. Idk what i could've done

@bangernoob i can understand ground fireing being annoying as the only counter but doesn’t hover spam accomplish the same counterable large mass investment to delay navy loss. As cybran had no hover wouldnt it be fair for them to have some solution to delah a navy loss? I could be wrong to compare the teo but they seem to accomplish the same goal to me.

@spikeynoob I'm not mad cause it is able to delay the naval crush like hover, I'm mad cause it is an absolute apm drain to deal with. This is bad game design imo.

I agree that HARMS = aids. Newer players get absolutely destroyed by them, and the APM drain is atrocious. You destroy one and another one pops up.

I understand they are not op and have a cost but for the average player, the window / tactics to punish someone building HARMS is to short/difficult.

Even on other game modes like phantoms, it’s a meme to just go Cybran because HARMS can completely stop a phantom / navy invasion very quickly. (Not here to talk about meta or phantoms, simply that people pick Cybran often because building HARMS takes seconds but getting rid of them takes a lot of minutes and effort).

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@femboy Nah harms bad because bc outrange them so as long as u have sonar and decent navy compostion at this stage u absolutely crush the guy who do that

@unknow yes but average player + trying to chill in a game, don’t want to try hard having to manual fire HARMS. I want to play FAF, not find the HARMS and ground fire it until it dies oh wait there is another one now and now they are rebuilding the old one

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When groundfire is the solution, you might as well put it above water.

The idea of the unit being underwater imo is that you can't hit it with surface weapons.

Perhaps place it above water and give it stealth and or cloak. Then you still have the ambush element while not being a pain to deal with.

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@bangernoob not that it totally disagree, but wouldn’t hover require similar effort to deal with since u need to micro frigs and make sure ur bs dont get swarmed. (Ofc bc and sera destro but lets assume they are not in play) I do agree that using apm to kill hover is intended gameplay while ground firing feels more like abusing a bug.

@femboy Quite impressive skill issue here u just like if your opponent could make boys and harms into the navy u did something quite wrong not crushing him before or u eco even more and don't make navy so harms are useless, average player wanting to chill just ignore harms and push all in because he has more navy and crush his opponent and with navy won u just send a few torps to wrap it up no more deal about it

It’s like saying micro’ing your ACU so you don’t die to notha is bug abuse that requires ground fire to solve and it isn’t fair to average skill players.

The hover example is the best comparison, a person makes a counter (hover) to your unit mix (frigs) unless you spend the time to actually maximize your units (frigs). Same as a person makes HARMs to counter your late t2 or t3 navy unless you spend the time to maximize your units (destros/cruisers/bs/mermaids). You can play chill casual if you want, you just failed to take the tax of effort expenditure that your opponent pushed you into when they spent the mass on long term losing units. Go find another way to win if you don’t want to meet it, or complain about how hover tanks crush unmicro’d frigates too.

Is it possible to change the target ability of harms so battleships can target it normally?