UI Revolution Project
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
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“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Support me
What is going on with the Specific Target Priorities? I have been tinkering with the mod and am interested in knowing what is going on there.
You must deceive the enemy, sometimes your allies, but you must always deceive yourself!
@kalethequick it produces priority based on unit hovered with cursor and applies to selected ones
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
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I understand your vision, even if some people might interpret your excitement and comments about old mods as a little abrasive. I'll be watching to see where the project goes. As a developer, I understand your desire for cleaner code and more flexible interfaces for the user.
After trying all the idle engineer mods, I do like yours. A couple issues though (which might be related to using BrewLan icons):
- I can't tell if my ACU is idle
- I can't tell if factories are idle
- I do like that the Engineer idle indicator isn't so big and blocky like other mods, but I would really like to see the option to adjust the color, size, and shape
@woofiewilly thanks for review! I'm glad that someone is still interested in this stuff. About IEL:
- Yeah, acu doesnt have any icons rn
- Idle factories are highlighted with green triangle
- Those are textures, you can't change shape and color in the game, however you can try to use your own replacing in mod textures, you can use pngs, but i recommend using dds which are faster to load by the game.
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Support me
From My UI mods repo
FAF-UI-Mods
Ecosystem of UI mods for FAF.
UI Mod Tools
A library for all other mods.
It contains tools for building various options for mods (filters, sliders, color selectors, color sliders), processing units, layouting UI controls, and views for scrolling.
TeamInfo Share
A mod sharing data between teammates about nuke/smd silo counts, progress, etas of construction and EXP units time construction.
Mod has options for positioning of timers, counters and progress. Each timer can be disabled, but data would be sent to teammate anyway.
Selected Units Info
A mod displaying totals of selected units, such as total mass and energy used, build power, mass and energy consumption, mass killed.
Panel is located on top of UI and can be moved horizonally with middle mouse button.
Specific Target Priorities
A mod is used to target specific type of a unit.
To use it bind a hotkey in Target priorities section, hover over unit with a mouse and press the key.
All selected units will target units of its type.
Smart Ring Display
A mod displaying unit's weapon ranges when hovering over it with a mouse and shift pressed.
Unpack textures of the mod before using it.
Idle Engineers Light
A mod displaying units' states with various icons over them.
- Engineers being idle
- Factories being idle, upgrading, building in loop or only engineers
- TMLs/Nukes/SMDs being loaded
- Mexes upgrading.
All these icons can be disabled/enabled separately.
HotBuild Overhaul
A mod for creating custom hotbuild actions.
See forum post for more info.
EzReclaim
A mod displaying reclaim labels in reclaim mode.
ECO UI Tools
A mod providing UI for better ECO management.
Mex panel
Shows counts of mexes in different states (idle, upgrading, paused) and progress of upgrade on a bottom of each state.
Panel has functions when clicking on a mex state:
- T1/T2 mexes
- [Left] select all
- [Right] select all on screen
- [Ctrl + Left] start upgrading and pause
- [Ctrl + Right] start upgrading and pause for those on screen
- T1/T2 upgrading mexes
- [Left] select all
- [Right] pause all
- [Ctrl + Left] select one with highest progress
- [Ctrl + Right] pause one with lowest progress
- T1/T2 upgrading paused mexes
- [Left] select all
- [Right] unpause all
- [Ctrl + Left] select one with highest progress
- [Ctrl + Right] unpause one with highest progress
- T3 mexes
- [Left] select all
- [Right] select all on screen
Panel is movable with middle mouse button.
Overlay
You can enable overlay in options that shows mexes with numbers in squares.
Key bindings
All actions in mex panel can be binded to a key.
Automation
You can enable functions for automatic mex actions, such as
- upgrade and pause for t1 mexes
- upgrade and pause for capped t2 mexes
- unpause mexes under assist of set amount of BP
- unpause mexes once
Engineer Alt Selection
A mod allowing selection of engineers when holding Alt key.
Additional Orders Extension
A mod adding various QoL key actions.
4z0t's ScoreBoard
A mod replacing default scoreboard with a new one with its own features:
- Minimalistic and simple design
- Animations
- Flexible replay ScoreBoard
- Coop support
See forum post for more info.
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
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Group Scatter
Adds two groups scatter actions that allow you to loop over units in selected group.
- Quick mode switches to next unit after order being given to previous one with save of current command mode (e.g. attack, launch, move)
- Continuous mode only switches to next unit if bind is pressed
!WARNING! mod is in development, there are some problems in quick mode dedicated to guard and build orders.
Mod can be found in the vault.
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Support me
@ctrl-k hmmm, this with selecting a bunch of engies then attack moving into different places or in 1v1, select all bombers and being able to quickly click in 1-2 places would be really useful, looks super promising!
FAF Website Developer
@Raishini It works as intended.
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Support me
shall we use Specific Target Priorities made by 4z0t or advanced target priorities made by strogo ? or they are two diff kind of mobs ?
@Raishini specific target priorities is a self sufficient ui mod which may be a nice addition to advanced target priorities.
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Support me
@ctrl-k so what u mean its that it should be add into advanced target priorities mod ? i am looking to download one of those mods to see how good it is ..been away from FAF like for a year so taking again some games and getting update ...i used to use eco manager but it seems like nobody likes it anymore so i am trying to see which ones are good right now
Updated Additional Orders Extension:
- you can now bind keys to some ACU and SACU enhancements
- added keybind for OC / Repeat build
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Support me
Into mod folder obviously.
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Support me
Huh, gotta update all of that stuff. Unfortunately project died :Kappa:
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Support me
On team info share are nuke subs/battleship nukes going to get the same info that other nuke launchers and smd get, ie total nukes loaded and progress of loading them?
Idle Engineers Light is a really nice mod.
I didn't find a separate discussion thread about it. So I decided to post here.
It would be great to add options to resize or reposition overlay icons for idle engineers, upgrading extractors and factories.
This would be useful for people using the mod for larger strategic icons.
Otherwise the icons overlap, making them difficult to use.