UI Revolution Project

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Stop copying old mods

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What’s with all the negativity he can do this as well as making new UI mods

put the xbox units in the game pls u_u

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@nine2 said in UI Revolution Project:

Obviously you are highly motivated and the ui modding world is going to be a better place with you doing all this.
However there are already mods that do these things and making them slightly faster / prettier / better code, is not as useful as adding a new feature. For example just skip all that stuff above and make a mod that allows two construction queues - the repeat queue and the one off queue. Imo that is more useful.

We're a community - we all do things. It doesn't matter whether it is the most useful thing we could be doing, as long as we have fun doing it.

I'm looking forward to the new / adapted UI mods - if you record your work / progress then we can even add them in as videos on Youtube as part of the game development series, or as a separate series specifically about UI mods. It would be a great resource for people that don't know where to start πŸ™‚ .

A work of art is never finished, merely abandoned

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Fair

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Updated Additional Orders Extension

My github repo with UI Mods

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Updated EzReclaim

My github repo with UI Mods

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I will offer to help. I have 1 (one) mod to my credit, but it involved a deep dive into the control group/selection set UI, and am now familiar enough with the lua structure to go into the weeds on a particular element and A. figure out what's going on/what makes it tick and B. help develop a solution that isn't a total piece of shit.

I also think updating old mods/having a solid set of common mod tools is super valuable to the community, both from a player standpoint and for having a set of mods to point to as examples for people who want to implement other things.

And you always get more done working as a team.

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@slicknixon pm in Discord 4z0t#3189

My github repo with UI Mods

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Oh wow, this is a quite the promising project. I was looking around to see if I could get EControl separately (courtesy of UI Party), and found this. I have been trying to learn Lua writing so I can use 'A Hotkey Keys', but your Hotbuild Overhaul appears to accomplish the same thing (and with a GUI no less!). The only other mods I use which are relevant to your listed features (so might be worth looking at them); 'Advanced Target Priorities 1.1', and 'Better Reclaim View' (this one specifically b/c it works with UI Scaling). I would very much like to sign up for testing/feedback.

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Glad to see your attention, I would like to look at them too, but rn I'm preparing something interesting πŸ˜‰

My github repo with UI Mods

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@ctrl-k said in UI Revolution Project:

Glad to see your attention, I would like to look at them too, but rn I'm preparing something interesting πŸ˜‰

Sweet! Keep me posted. The mex viewer of EControl is just so good, I really don't know think I can play without it (recent patch messed up UI Party, which sadly does not have a reset button).

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something is coming

My github repo with UI Mods

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sb2.gif

My github repo with UI Mods

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What is going on with the Specific Target Priorities? I have been tinkering with the mod and am interested in knowing what is going on there.

You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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@kalethequick it produces priority based on unit hovered with cursor and applies to selected ones

My github repo with UI Mods