Forbidden Pass - FAF version
150° angle based rework from Krapougnak´s (inactive author) map (v56): Forbidden Pass v4
Issue 4a, 4b & 4d
FAF version ensures symmetrical heightmap, strata, decals & marker (180° rotation based on 150° angle of original content). Every resource & spawn marker had to be moved to the corresponding 180 ° position.
To avoid confusion, decals were added to the amphibious mountain passage. All amphibious units can use the passage, except experimentals.
FAF version ensures symmetrical props (180° rotation based on 150° angle of original content). The 180° rotation of the props results in a slight increase of mass and energy.
The map now contains improved AI marker and ensures the use of all mexes through the AI (to close to the edge bug resolved) --> No air marker displayed