Forbidden Pass - FAF version .v0004
150° angle based rework from Krapougnak´s (inactive author) map (v56): Forbidden Pass v4
Issue 4a, 4b & 4d
FAF version ensures symmetrical heightmap, strata, decals & marker (180° rotation based on 150° angle of original content). Every resource & spawn marker had to be moved to the corresponding 180 ° position.
--> Original heightmap 180° rotation Video-Demo
Amphibious Passage
To avoid confusion, decals were added to the amphibious mountain passage. All amphibious units can use the passage, except experimentals.
Issue 4
FAF version ensures symmetrical props (180° rotation based on 150° angle of original content). The 180° rotation of the props results in a slight increase of mass and energy.
Issue 4c
The map now contains improved AI marker and ensures the use of all mexes through the AI (to close to the edge bug resolved) --> No air marker displayed