WD #3 - Ridiculous Balance Ideas

3

Soulripper can pick up units and experimentals like a dropship. And also shoot other gunships.

0

Galaxy Class Battleship now shoots Trebuchet shells, and the Summit also shoots Demolisher shells

3
  • Make experimentals and select other units able to get enhancements (like coms can, but different actual enhancements)
  • Add a T3 tactical nuke plane to each faction - the plane would build them manually, be slow-moving, could target land or air (ie: to blow up ASF swarms), and the tactical nuke could be intercepted by TMD and SMD
  • Significantly increase aeon strategic bomber's weapon damage, lower its firing rate, and heavily nerf its AOE #specialization
3

Add RAS upgrade to all units, the lower the HP, the higher the production/mass cost rate.

2

When ctrl+k (non instantly) all units and buildings explode dealing as much as 1x-3x their max hp of damage with decent splash and leave no wreckage.

TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

1

Time to shift g in a 1000 snoops then

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This post is deleted!
2

Shards have their weapon changed to single, homing missile. Same stats, just vastly increased hit-chance.

Sparkies, have a small (2-5hp/sec) regen at vet 0. Not so unusual for a "Field Engineer"

remove torp def from cyran t2 sub.

none of which is particularly ridiculous, but hey.

5

Aircraft have limited ammo and need to rearm at air staging.

(I'd adjust costs as well but that's against the rules)

7

Mass can only be stored locally. Each player no longer has a "bank" of mass (represented by the mass bar--you would permanently have a completely empty mass bar). Mass extractors leave reclaim around them. Mass needs to be gathered by engineers and brought to a factory in order to spend it at that factory (or brought to mass storage building, and buildings/engineers near the storage could feed from it)

Every player would have to establish "supply lines" in order to exploit mexes. Which would create a whole new dimension in terms of setting up logistics and for raiding your opponents. It would create incentive to put factories near mass (e.g., build a factory near reclaim field to make engineers to grab the reclaim + be a convenient place to spend the mass on new units, or build a factory next to a mex so you don't have to transfer the mass anywhere, it always gets spent immediately).

There would probably need to be new commands (e.g. assist command, ferry command, patrol command, etc.) so you can set up these supply lines. Maybe it could be done just with the "assist" command, like if you assist a mex and then assist a factory, the engineer knows it has to go back and forth between the two to deliver mass.

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if you have so much spam that its mass value is worth the same ammount as an exp,allow the spam to merge in to an exp

1

give mercies insta kill ability

queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

9

Add the "Shahrazad " experimental which, when completed, restarts the entire game

2

@rezy-noob said in WD #3 - Ridiculous Balance Ideas:

give mercies insta kill ability

You're supposed to come up with something new

0

Remove all torpedo launchers from UEF t2 torp boat and install a plasma beam from the t3 battlecruiser instead

1

who builds torpedo tubes t2?
nobody needs them and cry in the corner. need to be able to dive like , t3kibran torpedo tubes

5

Why are there walls on land and not on water?
I need water walls

  • there are no t2 walls either, this is an omission
1

@arma473

Aside from recklessly modifying the game in a huge way (not terrible imho), this would be interesting to see with mexes as factories for little mass-storages-on-wheels that make their way to the base to get reclaimed (so keep the supply lines but ditch the engineer fetching).

1
  • Allow Aeon T2 Shields to Upgrade to T3 Shields, however make it less efficient than reclaiming an existing T2 and rebuilding a T3 over it's wreck.

  • Give Seraphim support commanders a RAS upgrade path.

  • Add a "Hive" equivalent for both Aeon and Seraphim - ideally, they're worse than the Cybran/UEF versions, but it seems an immense oversight that in order to be effective in team games everyone spams the Cybran/UEF player(s) asking for donation T2 Engies.