Make a video comparison. Besides running ren_ShowNetworkStats
make sure to also run ShowStats
and open up the entity count (that shows the number of units, projectiles and other entities) and the heap (shows memory allocations). Make sure to close the leaderboard, that makes it easier to read. As an example of the data we need:
I'd love to see the difference you describe. Because if that is the case, then we still have some places to go for FAF, and that is exciting news.
Sure feels like the old built in 500ms delay was increased to 750ms and causing the game to be much slower...
Type in net_Lag
and note the value at the center / bottom of the screen. It is 500.000 when I type it, and that is 500ms .
edit: and make sure to show the hardware you're running the game with. It should be the same hardware for both runs.