@sladow-noob said in Aeon: effort vs. reward (average-ish player?):
@immortal-d said in Aeon: effort vs. reward (average-ish player?):
I suppose I shouldn't be surprised by the instant toxicity, but I am disappointed.
Can you mark the part of the answers you are referring to pls?
@yellownoob said in Aeon: effort vs. reward (average-ish player?):
I couldnt help but notice that you dont know exactly what EFFORT you should do. For example: you say that the aurora sucks, >
I never said Aurora sucks. I'm glad he notices I don't understand effort.
@yellownoob said in Aeon: effort vs. reward (average-ish player?):
Lets talk about aeon gun, yes it is only 5 meter additional range, but think how much safer you could overcharge bricks or percies.
Now about mercy, if you perhaps did not notice that eaxh rts uses default priority system and in air unit category highest priority has torpedo bomber which basicly means that for 270 mass you can mecry anyone.
Now about czar, did you notice its insane hp bar and insane sam range? Id like you to notice that itw flying fortress that can brun bases or any other land t4 and it should help you win air.
Now about gc, you simply dont understand its strong points, as you noticed so far there is no unit that would win you a game without proper support, for gc it is t3 harb army, gc range helps you freely inflict damage on every army composition besides snipers, that means that you are forced to engage gc with your t3 units that have much higher cost than a harb and the same dps as a harb. Notice that snipers will not reallly help because they would have no shield since aeon army has a shiled damage based unit.
Again, I clearly don't understand anything.
Upon rereading, really just that guy. Everyone else is moderately constructive.