@hinthunter said in Remove rating from (default) scoreboard:
I would say that it does not create competitive advantage we have no prof of it that it does we can only say for sure that that it makes game more aggressive and more hostile towards players who dont preform according to the rating.
I know my air is 400 rating lower than enemy air, I now know a late t2 all in push is likely a mass donation and not worth my time because of this. If enemy team does not take the time to look up this advantage, they can not adjust tactics based on the strength of positions. You can already see this in high level teamgames especially sentons where an incredibly weak air slot will result in some sort of cheese to disrupt enemy air or some sort of long term macro play where torpageddon will not be enough to win a pond. Or you just have your rock also decide to go make t3 air.
As for you second point yes you can dig up the information but unless you are tryhard would you even do it? Would you even want to go trough that laborious task? Especially now that "Mirror balance" is more often used as the way to balance out the games.
Yeah? It's information that helps me. That's like saying "would you dig up the information to hydro rush, only if you're a dirty tryhard that's a lot of work to do and the default land fac 2 pgen 2 mex BO is still ok on hydro rush maps." Also most high level lobbies do not use mirror balance because it isn't fun and specifically removes the metagame aspect of having to adapt strategies based on slot strengths and weaknesses.
Also we need to consider who are we trying to help, who does not care and who affects the most.
That's what I did.
Right now what i see is very vocal minority but it takes a while to find a ladder match, players are getting harassed over high expectations, infighting between teammates over who should listen who and people whining when they get low rated player on their team.
There is no evidence that this decreases toxicity. This requires me to not adjust my gameplay based on expectations that rating gives me information about. Instead I now need to adjust my gameplay around the fact my air is making his 1st t2 pgen at minute 9 when I'm halfway to transitioning to my all in push and now I'm boned for the rest of the game. Does this sound like the beginning of a healthy community interaction for you?
I do believe some solution is needed and i choose to believe it is the correct one.