@jip said in Ban EcoManager & Similar Mods:
This is intended. The system needs to be as light weight as possible, keeping track of the more 'relevant' fabricators requires some form of sorting to remain backwards compatible with mods.
At the moment the fabricator that is enabled or disabled to produce is chosen at random. It depends on the order in memory. If you want certain fabricators enabled then you either...
I see how more book keeping is undesirable, but perhaps instead a toggle in options to just choose at random amongst t2 fabs only (also t3 only if this has a use case?), rather than all fabs, would prevent any tracking, and would require the player to ensure they have enough built of the correct type to not stall. You could even have a disable option for those hardcore players who want to do it all themselves
We can tweak the parameters (perhaps they start disabling at 60% of your storage instead of at 40% of your storage), but you can also create more energy storages
I was thinking more along the lines of once you hit the lower limit, then enuff fabs are turned off to change you from energy deficit to energy positive, is turning off a dozen fabs in 1 tic much different to twelve over consecutive ticks ? Having more storages is kinda mandatory at this point in the game yeah, and the prior fab managers would not prevent hard stalls without them.