Results:
1. Arachne 4.5 / 5 / 4 / 3.5 = 4.25
2. Shaman 2.8 / 5 / 4.5 / 3.5 = 3.95
3. Trickshot 2.5 / 5 / 4 / 4 = 3.87
4. Inferno Bug / MobileCloakingBomb 4.5 / 5 / 2 / 2.8 = 3.575
This was pretty close again, thanks for entering. I'm personally a big fan of all the units and I recommend onlookers take a peek at the entries if you have the time.
Rationale below:
Arachne 4.5 / 5 / 4 / 3.5 = 4.25
Quality: 4.5
Fully animated with special idle animations and weapons that have effects, and walks properly. Big fan. No footprints though, and despite saying it can climb up anything there seems to be a certain angle threshold where it can’t. Readme says it’s an engine limitation so I’m not going to be too harsh on it.
Adherence: 5. Meets the criteria.
Originality: 4
It’s fresh to the game but it’s indeed a concept that has been thought about before. All the entries have though, so nothing too harsh here.
Worldbuilding: 3.5
Lore is fine, these units are a little bit too powerful though.
Overall, solid unit.
Trickshot 2.5 / 5 / 4 / 4 = 3.87
Quality: 2.5
So the version that was released on time for the tournament doesn’t deploy to shoot down mobile missiles. I downloaded the older version because the newer, working version was uploaded after the submission date. We’ve never allowed for this, but because I didn’t have it in writing properly on the thread until later, I'll let it in with a drastically reduced quality score.
The newer, working version is properly animated with working tracks and track marks, spent shell casings, and completely hides the weapon when not shooting at missiles. It’s frankly fantastic, but again. It wasn’t working at the close of submission.
Furthermore, the unit is missing a strategic icon, and is also missing a strategic icon (not the graphic) in the build menu of the factory. See the image:
Adherence: 5 Meets the criteria.
Originality: 4
This is also a new, but previously often discussed idea.
Worldbuilding: 4
Lore is good and the unit appears to be pretty well done for balance. It probably also skews towards the “too strong” side, but i’m not a balance team member.
It’s a great unit and I love the effects on the weapon deployment. Just needs a few more bugfixing passes.
cont.