Updated Mods for FAF and Vanilla Steam

3

Updated Mods for FAF:

AI-Uveso <only for FAF> v103
Author: Uveso
Features: Adds 5 new sub AI's to the game. (Adaptive, Overwhelm, Rush, Experimentals and Easy.)
Compatible with Gameversion: (FAF)1.5.3652+, Nomads
This mod supports Nomads.
Downloadlink: AI-Uveso-Mod-v103.zip
More info: https://forum.faforever.com/topic/350
Github: https://github.com/Uveso/AI-Uveso
Downloadable from Vault: Yes.

AllFactions_FAF_BO_Nomads v4
Author: Uveso
Features: Spawns the ACUs of all factions.
Compatible with Gameversion: (FAF)1.5.3708+, Nomads
This mod supports Nomads.
Downloadlink: AllFactions_FAF_BO_Nomads_v4.zip
More info: https://forum.faforever.com/topic/351/all-faction-acu-support-for-black-ops-acu-and-nomads-v4
Downloadable from Vault: Yes.

BlackOpsFAF-ACUs <only for FAF> v18
Based on original version: BlackOps-ACUs v3.5
Author: Exavier Macbeth, Lt_hawkeye, orangeknight
Features: Adds 4 ACUs to the game.
AI Support: Full AI Support.
Compatible with Gameversion: (FAF)1.5.3652+
Downloadlink: BlackOpsFAF-ACUs-v18.zip
More info: https://forum.faforever.com/topic/352/blackopsfaf-acus-only-for-faf-v18
Github: https://github.com/Uveso/BlackOpsFAF-ACUs
Downloadable from Vault: Yes.

BlackOpsFAF-Unleashed <only for FAF> v19
Based on original version: BlackOps Unleashed v6
Author: Exavier Macbeth, Lt_hawkeye, orangeknight
Features: Adds 52 buildings and 128 Units and 23 Experimental to the game.
AI Support: Full AI Support + real AI platoon builder.
Compatible with Gameversion: (FAF)1.5.3652+
Downloadlink: BlackOpsFAF-Unleashed-v19.zip
More info: https://forum.faforever.com/topic/353/blackopsfaf-unleashed-only-for-faf-v19
Github: https://github.com/Uveso/BlackOpsFAF-Unleashed
Downloadable from Vault: Yes.

BlackOpsFAF-EXUnits <only for FAF> v19
Based on original version: BlackOps Special Weapons v4
Author: Exavier Macbeth, Lt_hawkeye, orangeknight
Features: Adds 1 buildings and 6 Units and 1 Experimental to the game.
AI Support: Full AI Support.
Compatible with Gameversion: (FAF)1.5.3652+
Downloadlink: BlackOpsFAF-EXUnits-v18.zip
More info: https://forum.faforever.com/topic/354/blackopsfaf-exunits-only-for-faf-v19
Github: https://github.com/Uveso/BlackOpsFAF-EXUnits
Downloadable from Vault: Yes.

Experimentals Wars <only gameversion 3652+> v1.87
Based on original version: Experimentals Wars V1.8
Author: asdrubaelvect
Features: Modifies or adds 14 buildings, 25 Units and 7 Experimentals to the game, and veterancy upgrades to all tech 1 land units.
AI Support: Full AI Support.
Compatible with Gameversion: (FAF)1.5.3652+
Not compatible with Mod: XtremeWars!
Downloadlink: ExperimentalWars(3652)-v1.87.rar
More info: https://forum.faforever.com/topic/355/experimentals-wars-1-87-for-gameversion-3652-faf
Downloadable from Vault: Yes.

Ninja Reclaim Drones <for all gameversions> v18
Author: Uveso
Features: Adds 6 units and 5 buildings to the game.
AI Support: No. - AI is not allowed to build ninja drones.
Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+, Nomads
This mod supports Nomads.
Downloadlink: NinjaReclaimDrones(AllGameVersions)-V18.zip
More info: https://forum.faforever.com/topic/356/ninja-reclaim-drones-v18-for-all-game-versions
Downloadable from Vault: Yes.

Nuclear Repulsor Shields <for all gameversions> v23
Based on the idea from the mod: Nuke collide (2007)
Author: Uveso
Features: Adds 12 buildings to the game. And Nukes collide with shields
AI Support: Full AI Support.
Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+, Nomads
This mod supports Nomads.
Downloadlink: NuclearRepulsorShields(AllGameVersions)-V23.zip
More info: https://forum.faforever.com/topic/357
Downloadable from Vault: Yes.

Orbital Wars <for all gameversions> v1.37
Based on original version: Orbital Wars 1.01
Author: asdrubaelvect
Features: Adds 16 buildings and 16 Units to the game.
AI Support: Full AI Support.
Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+
Downloadlink: OrbitalWars(AllGameVersions)-v1.37.zip
More info: https://forum.faforever.com/topic/358/orbital-wars-1-37-for-all-game-versions
Downloadable from Vault: Yes.

Quantum Resource Generators <for all gameversions> v18
Author: Uveso
Features: Adds 5 buildings to the game.
AI Support: Full AI Support.
Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+, Nomads
This mod supports Nomads.
Downloadlink: QuantumResourceGenerators(AllGameVersions)-V18.zip
More info: https://forum.faforever.com/topic/359
Downloadable from Vault: Yes.

Smart Tactical Missiles <for all gameversions> v21
Author: Uveso
Features: Modifies 5 buildings in game.
Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+, Nomads
This mod supports Nomads.
Downloadlink: SmartTacticalMissiles(AllGameVersions)-V21.zip
More info: https://forum.faforever.com/topic/360/smart-tactical-missiles-v21-for-all-game-versions
Downloadable from Vault: Yes.

Total Mayhem <for all gameversions> v1.37
Based on original version: Total Mayhem v1.21
Author: Burnie222
Features: Adds 52 buildings and 129 Units and 23 Experimental to the game.
AI Support: Full AI Support.
Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+
Downloadlink: TotalMayhem(AllGameVersions)-v1.37.rar
More info: https://forum.faforever.com/topic/361/total-mayhem-1-37-for-all-game-versions
Downloadable from Vault: Yes.

Wyvern Battle Pack <for all gameversions> v4
Based on original version: Wyvern Battle Pack v2
Author: Brandon Potter
Features: Adds 23 buildings and 36 Units and 15 Experimental to the game.
AI Support: Full AI Support.
Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+
Downloadlink: WyvernBattlePack(AllGameVersions)-v4.zip
More info: https://forum.faforever.com/topic/362/wyvern-battle-pack-v4-for-all-game-versions
Downloadable from Vault: No.

XtremWars <for all gameversions> v1.4
Based on original version: XtremWars 1.0 FAF featured.
Author: asdrubaelvect
Features: Modifies or adds 54 buildings, 113 Units and 25 Experimentals to the game.
AI Support: Full AI Support.
Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+
Not compatible with Mod: Experimentals Wars!
Downloadlink: XtremWars(AllGameVersions)-v1.4.rar
More info: https://forum.faforever.com/topic/363/
Downloadable from Vault: Yes.

greetings Uveso.

(Last Update: 31.Jul.2022)

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Update: 22.Dec.2020

BlackOpsFAF-Unleashed (v19)

  • Unit UAA0310 Added VeteranMassMult = 0.5, to blueprint for propper veterancy calculation
  • Unit UAS0401 Added VeteranMassMult = 0.5, to blueprint for propper veterancy calculation
  • Unit BAA0309 Added TeleportDelay = 10, to blueprint to match FAF patch
  • Unit BSB4209 Added TeleportDelay = 10, to blueprint to match FAF patch

BlackOpsFAF-EXUnits (v19)

  • Unit EAL0301 Added TeleportDelay = 10, to blueprint to match FAF patch
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Hi
links for Orbital Wars and XtremWars are broken.

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Hello Krapougnak ,

links are validated, looks like the webhoster has some problems.
Just wait a day or two, or download the mods from the FAF client vault.

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Update: 19.Jan.2021

XtremWars <for all gameversions> v1.4
Nuclear Repulsor Shields <for all gameversions> v21

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Update: 27.Apr.2022

AI-Uveso (v100)

  • New: ACU will now evade from nuke blast area
  • Fix: nukes fired after 35 minutes, not respecting option for gameender
  • Fix: excluded URL0401 (Exp. Mobile Rapid-Fire Artillery) from mobile platoons
  • Fix: fixed a bug in T4 Artillery platoon that was not building Seraphim T4 Nuke
  • Opt: decrease braveness of ACU in case an experimental or T3 units are detected
  • Opt: decrease braveness of ACU for enemy air units
  • Opt: increase detection range of pointdefenses by 10
  • Opt: increase threatweight for low tech enemy land units
  • Opt: changed targets for land experimentals

Nuclear Repulsor Shields (v22)

  • Fixed a bug in OnCollisionCheck in case one of the objects is no real unit.
  • Added check for restricted units for AI build former

Quantum Resource Generators (v18)

  • Added synergy for multiple Resource Generators. (Generators will be more powerfull if you build more)
  • Changed DamageType for weapon (Death Weapon) from Normal to 'Nuke'.
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Hey, I admit I want to ask to help promote my mods, but what do you think of the stuff I've uploaded to the Mod Vault so far? 😃

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@mediamix1 said in Updated Mods for FAF and Vanilla Steam:

Hey, I admit I want to ask to help promote my mods, but what do you think of the stuff I've uploaded to the Mod Vault so far? 😃

I didn't mean to give feedback, but if you force me...
please let us continue here:
https://forum.faforever.com/topic/3514

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Update: 03.Jul.2022

Nuclear Repulsor Shields <for all gameversions> (v23)

  • fixed function for Overlapping Shields, so it will not transfer damage to other shields.
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Update: 03.Jul.2022

AI-Uveso <only for FAF> (v101)

  • New: pressing [ALT]+[a] (Toggles opponent AI) suspends all AI functions (also sets all units to hold fire).
  • New: AI is now aware of allies capturing friendly structures and will report abuse when this happens
  • New: added function to shorten a path when units are stopped on a path and try to continue the path to the previous destination
  • New: MoveToLocationInclTransport is now using the path from the target function instead of creating its own
  • New: naval units now return to the closest naval base not to the base where they where build
  • New: naval units that have no special target will now attack all units (on water)
  • New: UEF satellite now has its own targeting priorities and attack function.
  • Fix: disabled the function TransferUnfinishedUnitsAfterDeath again. Crashed the game too often.
  • Fix: fixed bug in aibuildstructures.lua with restricted units
  • Fix: unit count buildcondition "NavalBaseWithLeastUnits" no longer takes MAIN base into account
  • Fix: fixed bug in platoon.lua that caused some functions to lose target
  • Fix: ACU sniper platoon now works with gunship, bomber and fighterbomber
  • Fix: Fatboy and other long range experimentals will now fight at their optimal weaponrange
  • Fix: fixed several issues where buildings are build to close to each other
  • Fix: switched some variables inside target function from global to local
  • Fix: added extra T2 Energy builder to prevent energy stall with Black Ops upgradeable hydrocarbon power plants
  • Fix: removed the old BaseTargetManagerThread and replaced it with a new target manager
  • Fix: naval factory builders will now check for at least 20% water on the map
  • Fix: naval factories will now be build with a bit more space between each other
  • Fix: fixed bug in UnitCountBuildConditions.lua that broke the naval unit build
  • Fix: added assister for building UEF satellite structure
  • Fix: base panic builder no longer only spam T1 units
  • Fix: removed unessisary overload with aiBrain table for some forked functions in ExecuteAIPlan
  • Opt: pathing will now get enemy threat from the new heatmap data
  • Opt: engineer will continue to cap mass spots even on energy/mass stall
  • Opt: increased buildrate for T3/T4 artillery and UEF satellite
  • Opt: changed artillery and nuke behavior and target priorities
  • Opt: increased number of nuke/nuke defense ratio from 0.80 to 1.00
  • Opt: added an early air factory and transporter for water maps
  • Opt: changed targets for air experimentals
  • Opt: optimized Base Ranger, moved locals to function start
  • Opt: optimized Eco Manager, moved locals to function start
  • Opt: assister that help building a paragon will now be paused on low energy
  • Opt: expansions are now also building missile defense systems (anti nuke)
  • Opt: AI Rush: increased build priority for T3 engineers
  • Opt: AI Rush: added builder to create more energy structures
  • Opt: AI Rush: now aggressively eco up
  • Opt: AI Rush: will no longer pause factories with unit production due energy/mass stall
  • Opt: target function: added more search range rings, caching already checked targets
  • Opt: target function: increased targeting speed by rearranging search parameters
  • Opt: target function: new system to determine platoon and enemy strength
  • Opt: optimized placing of local variables for performance
  • Opt: removed reclaim cleaner function. (was removing wrecks/reclaim after 15 minutes)
  • Opt: CanPathNavalBaseToNavalTargets is now using CanGraphAreaTo instead of pathing
  • DEV: endless game option does no longer use the splitscreen. It's now zooming out to see the full map
  • DEV: removed function to debug threat inside waypoint markers. AI has now a new threat system.
  • DEV: Log and debug print will now show gametime, Lua file and line number in game.log