I tested all links and they are working.
Maye your browser is set to only use https pages?
The download links are only http and could be blocked.
I tested all links and they are working.
Maye your browser is set to only use https pages?
The download links are only http and could be blocked.
@uveso Yeah I managed to download them, browser was blocking them as you said haha.
Thank you for reporting back!
Since the downloads actually only serve as a backup, I never bothered about an HTTPs certificate.
Please excuse my laziness
Hi there im new to FAF, I honestly downloaded it mainly due to trying out the Nomads and they are amazing however, I noticed that while doing so i had to disable all my mods that i had in order to play them. So the main reason as to why im posting here because im wondering if the conversion to FAF compared to the steam is it worth it?
I noticed your list of mods and the Blackops seems to be updated but solely on the FAF and i dont seem to see the Brewlan on there and wanted to know prior to shifting over if i do so will it be worth it or is it any different?
apologies if im explaining it terribly but im just worried on losing old files from when blackops last updated on og version
@holybeast67 said in Updated Mods for FAF and Vanilla Steam:
im wondering if the conversion to FAF compared to the steam is it worth it?
Based on what you wrote, it sounds like you would like LOUD:AI more than FAF. That provides an easy way to play against AIs in big games with lots of big super-powerful units. As I understand it, LOUD:AI even supports multiplayer so you could play with other people, like multiplayer games where you cooperate against enemy AIs.
Also: you should be able to keep mods separate for use with FAF and use not with FAF. So you should be able to try out FAF without wrecking any setups you have that already work. To be safe, you could backup your files (make copies of the relevant directories where mods are kept)
@s1203544961
i checked the download link on the first post for XtremWars and Wyvern Battle Pack.
Both downloads are working!
Maybe your browser is set to only accept HTTPS pages? the download is on a HTTP page.
Thank you for updating the mods as the time goes by, i did however have an odd questions so i know that Both Xtreme war and the Experimental wars are not compatible with each other however why is that? I tried playing one over the other but they both seem quite rather identical aside with experimental assigning build techs to certain units. And also if they are still continued being worked on? like new additions etc?
Hello, I have a problem with the Black Ops mod for FAF, the mod for some reason gives me a bug that makes the ground units stop doing their animations or don't respond, besides that they don't attack anymore, any solution
Hi, I also want to report some issues with Xtreme Wars , a lot of Cybran units movement animation is not working, and the T3 Scorpion also not shooting.
@Uveso What is the repo of Xtreme Wars?
A work of art is never finished, merely abandoned
Hello again, I encountered a problem, or maybe I'm just too greedy. I tried to install M28 AI on top of all my other mods (AiUveso, Wyvern Battle Pack, BlackOpsFAF: ACU, ExUnits, Unleashed, BrewLAN + Additional unit mods, Storage Z Rebalanced, T4 Energy Generators, Total Mayhem , Extreme Wars), but when I start the game, it crashes with an "Unhandled Exception" error... And I saw on Youtube to you CAN use both AI simoultaneusly... Maybe conflict with one of the mods ?
if its a mod issue best easy thing to do is start disabling them one at a time
"The needs of the many outweigh the needs of the few" - Spock
Why doesn't your AI do anything with a 4 digit mass income? This is 5x cheating multiplier. https://i.imgur.com/Dn9h47C.png
@Trixie_Lulamoon
I'm sorry, but from the screenshot I can't tell what happened here.
Do you have maybe a game.log?
After 15 minutes it had built T3 factories, economy, and engineers, but only like a dozen T1 offense and no other military apart from a few PD.
@Trixie_Lulamoon
Sorry, but do you have a game.log so that i can see what settings you have, maybe buildrestrictions or errors in general?
@Uveso BUG report: The AEON experimental siege weapon (BAL0401) in the blackops MOD will summon 8 meteorites from the sky to attack, if you command the unit to stop or move when the 8 meteorites are halfway summoned (e.g., 3 or 4), The unit would be completely stuck here, unable to attack, unable to move, unable to give any commands.