Wyvern Battle Pack v5 for all game versions

This is Wyvern Battle Pack version 5 for all Supreme Commander game versions. Tested with (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+

Wyvern Battle Pack <for all gameversions> v5
WyvernBattlePack(AllGameVersions)-v5.zip
DownloadSize: 108 MB, Unpacked: 323 MB

Special Thanks to:

Author: Brandon Potter

How to install:

Unzip the archive.

First copy the "BattlePack" folder from inside the Mods directory to:

C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\

Only if you don't play on FAF:
Copy all files from inside the

Mods\BattlePack\Sounds

folder to your "game\Sounds" directory:

C:\...games...\Supreme Commander - Forged Alliance\Sounds\

This Mod adds the following 23 buildings and 36 Units and 15 Experimental to the game:

UEF Buildings:
UEF - TECH3 - LAND : Turtle - (Anti Navy MKII Installation)
UEF - TECH3 - LAND : The Kennel - (Engineering Station)
UEF - TECH3 - LAND : Protector - (Advanced Tactical Missile Defense)
UEF - TECH3 - LAND : AHCPP - X2000 - (Advanced Hydrocarbon Power Plant)
UEF - TECH3 - LAND : Resource Plant - (Resource Manufacturing Facility)
UEF - EXPERIMENTAL - LAND : Sedokin - (Experimental Intelligence Center)

UEF Units build by factory:
UEF - TECH2 - LAND : Sharp Shooter - (Mobile Anti-Missile Defense)
UEF - TECH3 - LAND : Pegasus - (Prototype Armored Siege Bot)
UEF - TECH3 - LAND : Air Banisher - (Heavy Anti-Air Tank)
UEF - TECH3 - LAND : Demolisher MKII - (Prototype Mobile Heavy Artillery)
UEF - TECH3 - LAND : Rommel - (Heavy Assault Tank)
UEF - TECH3 - LAND : Rockhead - (Heavy Assault Tank)
UEF - TECH3 - LAND : Wrecker - (Heavy Gatling Bot)
UEF - TECH3 - AIR : Ripper - (Strategic Missile Bomber)
UEF - TECH3 - NAVAL : Posideon Class - (Advanced Battleship)

UEF Experimentals:
UEF - EXPERIMENTAL - LAND : Dragonite - (Ultimate Assault Bot)
UEF - EXPERIMENTAL - LAND : Fatboy 2 - (Experimental Assault Vehicle)
UEF - EXPERIMENTAL - LAND : The Wyvern - (Experimental Assault Tank)
UEF - EXPERIMENTAL - LAND : Star Adder - (Experimental Heavy Mech)
UEF - EXPERIMENTAL - NAVAL : Ultimina Class - (Experimental Battlecruiser)

CYBRAN Buildings:
CYBRAN - TECH3 - LAND : XD500 Processing Plant - (Advanced Hydrocarbon Power Plant)
CYBRAN - TECH3 - LAND : ED5 - (Shield Generator)
CYBRAN - TECH3 - LAND : LRA MK II - (Heavy Artillery Installation)
CYBRAN - TECH3 - LAND : The Hive - (Engineering Station)
CYBRAN - TECH3 - LAND : H.M.D.T. - (Heavy Point Defense)
CYBRAN - TECH3 - LAND : Resource Plant - (Resource Manufacturing Center)

CYBRAN Units build by factory:
CYBRAN - TECH2 - LAND : MSG Spiderbot - (Mobile Shield Generator)
CYBRAN - TECH2 - LAND : Symbiont - (Heavy Tank)
CYBRAN - TECH2 - LAND : Construction Kbot - (Combat Engineer)
CYBRAN - TECH2 - AIR : Stalker - (Combat Interceptor)
CYBRAN - TECH3 - LAND : Python - (Mobile Anti-Air Tank)
CYBRAN - TECH3 - LAND : A.K. - (Prototype Medium Attack Bot)
CYBRAN - TECH3 - LAND : Lion - (Heavy Stealth Tank)
CYBRAN - TECH3 - LAND : Eviction - (Mobile Heavy Rocket Artillery)
CYBRAN - TECH3 - LAND : Ragnarok - (Heavy Siege Assault Bot)
CYBRAN - TECH3 - LAND : Pin shot - (Sniper Bot)
CYBRAN - TECH3 - AIR : Regegade MK II - (Heavy Gunship)
CYBRAN - TECH3 - AIR : Bion - (Advanced Multipurpose Fighter)
CYBRAN - TECH3 - NAVAL : Executioner Class - (Battleship)

CYBRAN Experimentals:
CYBRAN - TECH2 - LAND : Construction Kbot - (Combat Engineer)
CYBRAN - EXPERIMENTAL - LAND : Storm Spider - (Experimental Fortress Megabot)
CYBRAN - EXPERIMENTAL - LAND : Devastation - (Experimental Assault Vehicle)
CYBRAN - EXPERIMENTAL - LAND : Megalith MK II - (Experimental Prototype Spiderbot)
CYBRAN - EXPERIMENTAL - LAND : Storm Strider - (Experimental Fortress Megabot)
CYBRAN - EXPERIMENTAL - AIR : Soul Ripper II - (Experimental Gunship)
CYBRAN - EXPERIMENTAL - NAVAL : Universe Class - (Experimental Battleship)

AEON Buildings:
AEON - TECH3 - LAND : Resource Plant - (Resource Manufacturing Facility)
AEON - TECH3 - LAND : Toth - (Missile Tower)
AEON - TECH3 - LAND : HCB4 - (Advanced Hydrocarbon Power Plant)
AEON - EXPERIMENTAL - LAND : Heavy Experimental Defense Installation - (Heavy Experimental Defense Installation )

AEON Units build by factory:
AEON - TECH3 - LAND : Hellfury - (Heavy Assault Tank)
AEON - TECH3 - LAND : Crahdow - (Mobile AA Tank)
AEON - TECH3 - AIR : Fury - (Attack Bomber)
AEON - TECH3 - NAVAL : Shadow of Intent - (Battleship)

AEON Experimentals:
AEON - EXPERIMENTAL - LAND : Universal Colossus - (Experimental Assault Bot)
AEON - EXPERIMENTAL - LAND : Marauder - (Experimental Siege Bot)

SERAPHIM Buildings:
SERAPHIM - TECH2 - LAND : Au-iya - (Restoration Field Generator)
SERAPHIM - TECH3 - LAND : Cheya Uosthu - (Advanced Torpedo Station)
SERAPHIM - TECH3 - LAND : Resource Plant - (Resource Manufacturing Facility)
SERAPHIM - TECH3 - LAND : EQ5 - (Advanced Hydrocarbon Power Plant)
SERAPHIM - EXPERIMENTAL - LAND : Nagashm - (Experimental Anti-Air Defense)
SERAPHIM - EXPERIMENTAL - LAND : Pacclow - (Experimental Resource Generator)
SERAPHIM - EXPERIMENTAL - LAND : Pacclow - (Experimental Shield Generator)

SERAPHIM Units build by factory:
SERAPHIM - TECH2 - LAND : Onyxum - (Heavy Tank)
SERAPHIM - TECH2 - LAND : Beshlas - (Defender Bot)
SERAPHIM - TECH2 - AIR : Talium - (Combat Fighter)
SERAPHIM - TECH3 - LAND : Kersploosh - (Mobile Anti-Air Tank)
SERAPHIM - TECH3 - LAND : Streekum - (Assault Tank)
SERAPHIM - TECH3 - LAND : Trapnichum - (Siege Bot)
SERAPHIM - TECH3 - AIR : Nyahmish - (Heavy Air Transport)
SERAPHIM - TECH3 - NAVAL : Eechibumas - (Heavy Battlecruiser)
SERAPHIM - TECH3 - NAVAL : Echigo - (Support Battleship)

SERAPHIM Experimentals:
SERAPHIM - EXPERIMENTAL - LAND : Echibum - (Experimental Tank)
SERAPHIM - EXPERIMENTAL - LAND : Echibum - (Experimental Tank)

Update 02.Oct.2022 (v5)
-Fixed transport capacity on air transport
-Fixed categories (hoover) on some units
-Fixed Tractor Claw on Universal Colossus

Update 27.May.2020 (v4)
-Fixed AI support for all units
-Added icon support for non FAF game version
-Fixed several errors (see update post for more information)

For full changelog see:
[...]\Mods\BattlePack\Bugfix by Uveso.txt

What're thoughts on balance of units in this mod vs vanilla? Some of them seem to have way better stats while costing less.

Hello fenixthorn,

sorry but the original author is no longer supporting this mod.

I am only a maintainer of this mod and i try to keep it alive as it is.
So i only fix bugs but i don't change the mod for other reasons.

Is this not in the vault?

The cybran t3 tank eviction artillery should have a turret. The reason why is because without a turret it can barely hit anything.

@Mrspyspencer

the Eviction is not meant to track vehicles and shoot at it.
Its made for groundattack.

Select the Eviction and use groundfire between you and the enemy.
This creates a nice defensive wall of missiles and explosions.

Eviction.png

Just to let you know that the Universal Colossus for Aeon will suck in other land expermentals and armoured command units with it's tractor beam things instanly killing them. Just wanted to report that as i'm assuming it's a bug.

FAF game patch - 3744
Not using any other mods

Tried to upload a screenshot but there is a file size limit.

That sounds like an unintended* consequence of the changes to the tractor beam of the colossus. Checking whether a target is valid is moved away from the weapon class, and to the weapon blueprint. The weapon blueprint of this alternative colossus needs these restrictions set: https://github.com/FAForever/fa/blob/828a358ec66ede492ea516c87a0d7461a3ed7949/units/UAL0401/UAL0401_unit.bp#L439

edit: bet it looks extremely comical though

A work of art is never finished, merely abandoned

@jip Yes it looks hilarious sucking in a unit thats twice the size of the Universal Colossus epecially since the unit physics goes haywire.

@Ceana
Thank you for reporting the bug.
Will be fixed in the next update (which is coming in 2 minutes)

@Jip
Thanks for leading me to the right place.
This made the bugfix very easy, I appreciate that.

Update 02.Oct.2022 (v5)

  • Unit wsa0306 (Heavy Air Transport) Added missing transport capacity variable (Class1Capacity = 32,)
  • Unit wrl0207 (Mobile Shield Generator) Deleted StandUpright = true,
  • Unit wrl2466 (Experimental Fortress Megabot) Deleted StandUpright = true,
  • Unit wrl0404 (Experimental Prototype Spiderbot) Deleted StandUpright = true,
  • Unit wrl1466 (Experimental Fortress Megabot) Deleted StandUpright = true,
  • Unit wsl0403 (Experimental Tank) Added "HOVER" to Categories.
  • Unit wal0309 (Mobile AA Tank) Added "HOVER" to Categories.
  • Unit wra0305 (Advanced Multipurpose Fighter) changed collision sphere for better beam weapons functionality
  • Unit wsa0201 (Combat Fighter) changed collision sphere for better beam weapons functionality
  • Unit wra0202 (Combat Interceptor) changed collision sphere for better beam weapons functionality
  • Unit ual0401 (Universal Colossus) fixed Tractor Claw; disallow targets: Ships, SACUs and Experimentals

The Megalith MK2 seems to not have any animations or particles.

Nice work on keeping the mods maintained Uveso.

Small bug report for you. The UEF - EXPERIMENTAL - NAVAL : Ultimina Class - (Experimental Battlecruiser) has issues hitting targets with 1 of it's weapons in particular. It seems to fire a little too high and ends up missing the target.

I saw this MOD on the MODDB website that seems to remake ACU? Where can I find these changes to the ACU? Or these changes to ACU have been abandoned and cannot be played

@zhanghm18

hi, i am busy at the moment, just writing that i saw it 🙂
I don't have any ACU models in my version, but i will download the one from moddb and check it there also.

@uveso Thank you for your work! I only see images on moddb and am not sure if the author included them. Maybe these are in a previous version?

@zhanghm18
As far as I know these new/changed ACUs haven't been Released by the Creator and are Not included in any Version of this Mod. The Moddb Page itself hasen't been updated since 8 Years and an official GitHub Repository doesn't exists as Well. That means the choices to get them are highly unlikly because the Project seems to be Dead unfortunately.

This post is deleted!

@CDRMV

Thanks for the info!

For some reason I can't download the mod from the topic and I can't find it on the FaF Launcher... any ideas why ?
Thanks for keeping the mod updated and worked on