Nuclear Repulsor Shields V23 for all game versions

This is Nuclear Repulsor Shields version 23 for all Supreme Commander game versions. Tested with (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+,Nomads
This mod supports Nomads.

Nuclear Repulsor Shields <for all gameversions> v23
NuclearRepulsorShields(AllGameVersions)-V23.zip
DownloadSize: 135 KB, Unpacked: 311 KB

Author: Uveso

How to install:

UnZip the archive.

Copy the "NuclearRepulsorShields" folder from the Zip archive to:

C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\

The right Filepath to the file "mod_info.lua" should be then:

C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\NuclearRepulsorShields\mod_info.lua

Start the game, and activate inside the modmanger "Nuclear Repulsor Shields".

This Mod adds the following 15 buildings:

UEF Buildings:
UEF - EXPERIMENTAL - LAND : EXSD Puls: Belmont - (City Shield Generator)
UEF - EXPERIMENTAL - LAND : UHSD Puls: Cochran - (Village Shield Generator)
UEF - EXPERIMENTAL - LAND : EXHSD Puls: Bucksport - (Metropolis Shield Generator)

CYBRAN Buildings:
CYBRAN - EXPERIMENTAL - LAND : ED6: Gilmore - (Village Shield Generator)
CYBRAN - EXPERIMENTAL - LAND : ED8: Bovill - (Metropolis Shield Generator)
CYBRAN - EXPERIMENTAL - LAND : ED7: Isola - (City Shield Generator)

AEON Buildings:
AEON - EXPERIMENTAL - LAND : Cashton - (Village Shield Generator)
AEON - EXPERIMENTAL - LAND : Gloucester - (City Shield Generator)
AEON - EXPERIMENTAL - LAND : Jenks - (Metropolis Shield Generator)

SERAPHIM Buildings:
SERAPHIM - EXPERIMENTAL - LAND : Athayii Ythisioz - (Metropolis Shield Generator)
SERAPHIM - EXPERIMENTAL - LAND : Athayi Ythisioz - (City Shield Generator)
SERAPHIM - EXPERIMENTAL - LAND : Atha Ythisioz - (Village Shield Generator)

NOMADS Buildings:
NOMADS - EXPERIMENTAL - LAND : Wagos - (Metropolis Shield Generator)
NOMADS - EXPERIMENTAL - LAND : Nebis - (City Shield Generator)
NOMADS - EXPERIMENTAL - LAND : Vapor - (Village Shield Generator)

Info:
Nuke missiles collide and explode on shield impact. Nukedamage does not pass the shield, but lower the shildstrength.
The smallest Village shield can absorb up to 3 nuke missile impacts before it will be depleted.
It also can resist permanently around 2500 damage per second.

Village shields can be upgraded from Tech3 shields from all factions.
Because the City and Metropolis shields have a bigger size, they can't be upgraded from the smaller Village shields.
But you can perform an upgrade from City to Metropolis shield.

Note: They have low hitpoints and if they explode you should wear sunglasses!

Full AI support. Shields will be build with real AI platoonbuilders, and buildconditions.

Update 03.Jul.2022 (v23)

  • fixed function for Overlapping Shields, so it will not transfer damage to other shields.

Update 27.Apr.2022 (v22)

  • Fixed a bug in OnCollisionCheck in case one of the objects is no real unit.
  • Added check for restricted units for AI build former

Update 19.Jan.2021 (v21)

  • All units: Changed DamageType for Death Weapon from Deathnuke to 'Nuke'.
  • All Units: Changed AboveWaterTargetsOnly from false to true

Update 19.Jan.2021 (v21)

  • All units: Changed DamageType for Death Weapon from Deathnuke to 'Nuke'.
  • All Units: Changed AboveWaterTargetsOnly from false to true

Update 27.Apr.2022 (v22)

  • Fixed a bug in OnCollisionCheck in case one of the objects is no real unit.
  • Added check for restricted units for AI build former

Update 03.Jul.2022 (v23)

  • fixed function for Overlapping Shields, so it will not transfer damage to other shields.