Patch 3732 - 3735

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4:10 for the shield dying before the slipper

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Patch day is closer and closer and I highly encourage everyone to play on the FAF Develop game type to find the last issues. A gentle reminder that the average performance is a lot better than the performance on the FAF game type.

A work of art is never finished, merely abandoned

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For some reason there is a visible border surrounding ingame chat

My github repo with UI Mods

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The only issues I have seen are:

  1. The new Auto balancer sometimes does not place the players in the matching slots in game as they were in the lobby.
  2. Sometimes players have to re X in the lobby, (host sees them as not X when are have X).
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@Penguin_ ^, see the feedback of thecore.

@nullptr I've always had that, I thought it was the default.

A work of art is never finished, merely abandoned

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@thecore said in Patch 3732:

The new Auto balancer sometimes does not place the players in the matching slots in game as they were in the lobby.

Do you ever have that issue when spawns are fixed and you did not use the minimap to swap slots?

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@Penguin_ When it happened to me I hosted a game using default settings, everyone joined, clicked balance and stated the game. @phong looks like was also able to recreate the bug. Some more tests are needed here.

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@snagglefox I think the issue with the Yolo is fixed 🙂

A work of art is never finished, merely abandoned

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I started hosting the Dev. version a few days ago, and the auto-balance features with rating display are amazing beyond words. My lobbies average 1k, so I can't speak to gameplay balance, but I did feel like the Swiftwind was substantially downgraded, though I didn't see anything about it in the patch notes. Regardless, all the little details are amazing, looking forward to the roll out.

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Do you have a replay of the swiftwind feeling weaker?

A work of art is never finished, merely abandoned

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@jip said in Patch 3732:

Do you have a replay of the swiftwind feeling weaker?

Looking through my replays, just the one is Dev. version. The others are regular, which definitely colored my impression. Coupled with still learning my air game (bad turns, overestimating the unit), I'm going to chalk this up to 'jumping the gun'. I will make a point of noting stuff as I play, rather than sitting on it for a week+ (so busy playing that I hadn't even thought of feedback as I go).

https://replay.faforever.com/16834110 - 13:40; 5 Swifty vs. 10 Intie, not even close

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@immortal-d it's not 5 vs 10, it's 5 swifties vs 20 inties xd. Also the turn you did made the swifties not shoot well at all so, swifties arent weaker. But dont worry! You'll learn with practice!

FAF = Femboy Alliance Forever
Come check the draft of the FAF website 4.0! https://www.test.faforever.com/

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Swiftwinds have always lost to mass equivalent value in ints.

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Is there a reason why reclaim doesn't die to splash damage anymore?

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@themanwithbeans said in Patch 3732:

Is there a reason why reclaim doesn't die to splash damage anymore?

Replay ID 🙂

A work of art is never finished, merely abandoned

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Hi. Don't know if this bug has to do with this patch but my first game on the new patch had an instance where bricks didn't fire at t1 units in range because there were some pillars just outside their range.
https://replay.faforever.com/16864415 at about 25:30 to 25:55

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@chenbro101 I think I remember seeing my T2 PDF (seraphim) not attacking enemy metal extractors. Maybe this could be related?

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If a target is right outside of a unit it can prepare to fire at that unit. This is a scanning radius. It is balance related to change that.

A work of art is never finished, merely abandoned