@jip @uveso
BUG report:Most of the UEF ground experimental units don't work: their legs don't move, their weapons don't fire. At the same time, the AEON-EXPERIMENTAL air carrier will not have a unfold animation when switching fire mode.(C:\Users\asus\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods\BlackOpsFAF-Unleashed\hook\units\UAA0310)(ability name:Planetary Cleansing Mode
BlackOpsFAF-Unleashed only for FAF v24
@jip @Uveso
HI, I've been through several rounds of testing. I think the blackops MOD and totalmayhem mods seem to be in conflict with each other. When I started blackops, a lot of units in totalmayhem were not working properly. But the blackops mod itself seems to have problems, I used the latest version of FAF and blackops mod alone, and found that UEF's experimental assault robot did not work properly at all, his feet did not walk, and the weapon did not fire.
Hello friends.
I'm not sure what happened, but all of a sudden, you can't build hydro generators with BlackOps Unleashed turned on.
To recreate, just play a game with BlackOps unleashed on, and spit that first engie out. Hydro cannot be built with hotkeys, and isn't visible on the build UI.
@Doompants
yes you are right, looks like the unit hook is not working.
@MiniHans
Just checked the link in the frist post and its working.
Maybe you have set your browser to not accept http pages (only HTTPs ?)
Not sure if there is anything new in the following logs, but I've had:
- Blackops Experimentals not firing, sliding across the battle field
- Sim "crashes" where the game still lives and responds, but units stopped moving completely, nothing would build etc.
Logs:
Blackops+Total Mayhem +rando others
game_20507307.log
Blackops+rando others
game_20506771.log
game_20500668.log
Hello there, I bring some new logs just in case and also a question: Ones the errors fixed shall it be seen as a new version of BlackOps in Mod page of a client or should I download it manualy from GitHub?
P.S. Thank you for the good work
If Uveso updates the mod to fix some of these errors, there will be a new version in the mod vault. You may need to manually uninstall the old version and reinstall it from the vault (2 clicks :D) but there should be no need to go to github.
Update 21.Aug.2023 (v24)
Fixes by Uveso:
- fixed an issue where drones where able to target non unit entities
Fixes by Jip:
- Unit bel0402 (Experimental Assault Bot) fixed issue with drones
- Unit uas0401 (Experimental Battleship) fixed issue with drones
- Unit bsl0401 (Experimental Hover Tank) fixed issue with drones
Fixes by Balthazar:
- Unit xsb1102 (Hydrocarbon Power Plant) was not buildable on tech 1
- Unit urb1102 (Hydrocarbon Power Plant) was not buildable on tech 1
- Unit uab1102 (Hydrocarbon Power Plant) was not buildable on tech 1
- Unit ueb1102 (Hydrocarbon Power Plant) was not buildable on tech 1
Hi there Uveso! I also want to report some problems with BlackOps FaF ExUnits, the UEF T3 Submarine (Seawolf) is not working properly, when it surfaces, you can hear the shooting sound, but there are no projectiles (also with the torpedoes as well), so now its unusable. Also some problems with the UEF T3 Torpedo launcher "Harpoon" in BrewLAN, when built on land it works properly, but when built in the seabed, it cannot attack, at least subs. Thanks and Cheers!
@mrphalanx said in BlackOpsFAF-Unleashed only for FAF v24:
I also want to report some problems with BlackOps FaF ExUnits, the UEF T3 Submarine (Seawolf) is not working properly, when it surfaces, you can hear the shooting sound, but there are no projectiles (also with the torpedoes as well), so now its unusable.
Issues with BlackOpsFAF-EXUnits should be reported in its own thread: https://forum.faforever.com/topic/354
Also some problems with the UEF T3 Torpedo launcher "Harpoon" in BrewLAN, when built on land it works properly, but when built in the seabed, it cannot attack, at least subs.
Uveso currently has no involvement in BrewLAN as that is still under development by Balthazar, so those issues should be reported here: https://github.com/The-Balthazar/BrewLAN/issues
i checked unit EES0301 Seawolf (UEF Advanced Tactical Submarine)
and it looks to me normal.
Can you do me a favor and check the unit with only BlackOpsFAF-EXUnits enabled?
Maybe another mod is interfering here.
In case of the BrewLAN unit you need to ask Balthazar.
@MostLostNoob
lol, i wish i read your post first
Perfect answer, thanks !
@uveso Thank you Uveso for your quick answer, well the problem was in my side, because just ONE (actually totally useless) MOD messed up the whole stuff ,but thankfully I found it and removed, now everything works properly. Actually i like to tinker a bit inside the Lua files, but I'm even worse than a rookie, so i only doing it for myself X)
Anyway regards: Mr. P.
And also just one question. Who manage the Extreme/Xtreme Wars MOD? Because for me that's also a staple MOD, but now it seems a little broken, as I noticed, a few units not working well, I think mostly Cybran ones (I always play with UEF, but the CPU Cybrans still using a few units what not working properly...). Even a few other users wrote down the same problem in the MODS review tab...