BlackOpsFAF-Unleashed only for FAF v23

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Appreciate the time. I know the Shadow Splitter bot broke, so I thought perhaps the same change broke the Vanisher, but my memories of them being completely cloaked could indeed have stemmed from flying them in multiples.

If you say the unit IS cloaked, just doesn't look cloaked to the player, I found the same is true of the Seraphim ACU upgrade that
allows it to be cloaked in place when not moving (like a Selene scout). Maybe the same tweak could be made to that as well. (ESL0001 I believe)

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I got carried away.

This should cover the majority of your issues @Doompants , @Uveso feel free to test / merge these as you see fit.

I'll make a pull request in the base game to fix the cloaking field effect not applying to the unit that emits the cloak field. That likely won't see the day of light until June. The next development iteration is set to release in June, see also:

A work of art is never finished, merely abandoned

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@Jip

wow thanks for your awesome work!

In the last week my time was a bit tight. It was my birthday and of course Easter.
I will take some time on the weekend to merge your PR's and test it.

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@Jip earning that cowboy hat! Thanks my dude!

@Uveso Happy Birthday!! Our group plays weekly on Fridays, but if you want some help testing the mod before you up it to the vault, just PM me with a link and I'll test what I can solo or rope someone into it during the week
.

Only things I see missing is the Cybran ACU transport fix and the crazy-high Czar crash damage.

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@doompants said in BlackOpsFAF-Unleashed only for FAF v20:

@Jip earning that cowboy hat! Thanks my dude!

@Uveso Happy Birthday!! Our group plays weekly on Fridays, but if you want some help testing the mod before you up it to the vault, just PM me with a link and I'll test what I can solo or rope someone into it during the week
.

Only things I see missing is the Cybran ACU transport fix and the crazy-high Czar crash damage.

Lemme know when you play and ill join. Hardly anybody wants to play just blackops or blackops acu

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Update v21 (24.Apr.2023)
Thanks to @Jip who provided this patch.

  • Unit baa0309 Illuminate - (T3 Air Transport) fix for cloak
  • Unit beb4209 ATF-205 Preventer - (Anti-Teleport Field Tower) fix for cloak
  • Unit bab4309 Quantum Wake Generator - (Anti-Teleport Generator) fix for cloak
  • Unit brb4309 Shroud - (Anti-Teleport Tower) fix for cloak
  • Unit bsb4309 Haazthue-Uhthena - (Anti-Teleport Tower) fix for cloak
  • Unit beb4309 ATF-305 Preventer - (Anti-Teleport Field Tower) fix for cloak
  • Unit brb4209 Mist - (Anti-Teleport Tower) fix for cloak
  • Unit bsb4209 Haazthue-Uhthena - (Anti-Teleport Tower) fix for cloak
  • Unit bab4209 Quantum Wake Generator - (Anti-Teleport Generator) fix for cloak
  • drones no longer checks for target.Dead ~= nil; (it is sometimes false, not nil)
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Update v22 (03.May.2023)
Thanks to Balthazar who provided this patch.

  • fixed a incompatibility with BrewLAN (missing SizeZ on units)
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Update v23 (05.May.2023)

  • fixed a incompatibility with BrewLAN (Thanks to Balthazar)
  • fixed a bug in case a air weapon has no RangeCategory UWRC_AntiAir
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@uveso

So we've had a couple weeks of games and everything on the fixed list seems to be working wonderfully, so thank you both again for maintaining.

Confirmed that the crazy-high ~16000 dmg Czar crash damage is still there, and the Cybran ACU maser still breaks if they get in a transport.

@Jip the maser breaking was something that happened at some point in vanilla, but was fixed. Are you able to identify what was done to fix it? I'm sure it's a case that the Cybran ACU in the BlackOps ACU mod probably broke at the same time, but just never got fixed like Vanilla did.

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@Doompants

Thanks again for your help!!!