BlackOpsFAF-Unleashed only for FAF v20

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@Levily2

it wasn't a false report; compared to 2015, the Lambda has lost 95% effectiveness in some cases.
This was an absolute correct observation.

I'll take a look at the gfx later, although I'm not a graphics expert.

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Cool! You're the best πŸ™‚

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I know BlackOps hasn't really been touched in a while, but we've noticed that a recent patch broke the Aeon T3 tactical missile launcher (Purifier).

The recent Game Update 3738 makes reference to "(#3946) Fix damage of child projectiles, such as Cybran tactical missiles after they split"

I'm assuming it's a related problem since the Purifiers use child projectiles too.

To Recreate:

Build Aeon Purifier in any game.
Fire purifier at enemy structures.
Purifier will strike and appear to explode, but no damage to structures.

Thanks in advance

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@Uveso to what repository can I make a pull request?

A work of art is never finished, merely abandoned

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v20 (21.Aug.2022)

  • added missing translation tags in tooltip.lua
  • added german translation (translation by John kobo)
  • Unit bsl0310 (Lambda Equipped Assault Bot) Added StandUpright = true,
  • Unit bsb2402 (Seraphim Quantum Rift Archway) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Experimental"
  • Unit bab1302 (Hydrocarbon Power Plant) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
  • Unit beb4309 (Anti-Teleport Field Tower) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
  • Unit bab2404 (Artemis Satelite Control) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
  • Unit beb1302 (Hydrocarbon Power Plant) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
  • Unit brb5205 (Advanced Air Staging Facility) Fixed Display.Abilities.
  • Unit bss0401 (Experimental Dreadnought) Changed Damage for weapon (Hu Strategic Missile Defense) from 30 to 30000.
  • Unit bra0309 (T3 Air Transport) Added missing transport capacity variable (Class1Capacity = 16,)
  • Unit bsa0309 (Tech3 Air Transport) Added missing transport capacity variable (Class1Capacity = 32,)
  • Unit bra0409 (Experimental Assault Transport) Added missing transport capacity variable (Class1Capacity = 20,)
  • Unit baa0309 (T3 Air Transport) Added missing transport capacity variable (Class1Capacity = 24,)
  • Unit bab2308 (Tactical Missile Launcher) fixed no damage on AMissileSerpentineProjectile
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Hey, nice! Some of us still play BlackOps all the time, so thanks for the fixes. πŸ˜„

What do the changes to RULEUTL do anyways? Is that just UI stuff, or?

EDIT: NM. I found it in the wiki, thx.

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@Doompants

thanks a lot for your feedback and error report!

I play Black Ops a lot but have never seen that the Aeon T3 Tactical Missile Launcher is doing no damage.
Hopefully i fixed it right πŸ˜„

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@uveso OH I guarantee you you did. I blasted the hell out of our resident Aeon player who didn't expect it to be working. That'll teach them to read the forums. Lol.

As a fun note, this getting fixed just in time to coincide with the TMD changes is interesting, because we always thought the Purifier was a little bit too hard to stop if you stacked multiples up and fired them together, but the TMD buff has made it a little more reasonable to stop multiple purifiers, so win/win.

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@Doompants

thank you a lot for the nice and appreciated feedback πŸ˜„

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Always nice to check in once and a while and see this is still being played and somewhat maintained πŸ™‚

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Love this, about to give it a spin again! For me there's no better way of playing this game

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Is it possible to modify the experimental build times to align with FAF balance? It’s a little jarring with the vastly different build times of the Black Ops exps vs FAF exps.

Also attack drones on units don’t seem to be working.