AI-Uveso (v96) - AI mod for FAForever

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@bude132

well, there is no option to disable the suicide function.

Only in case you are playing alone and not online, then there is a way to disable it.

The two platoonformers for the suicide platoons are located in
AI-Uveso/lua/AI/AIBuilders/Mobile Experimental-Air.lua
Your mod directory should be:
C:\Users\YOURNAME\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods

To disable them you only need to set the priority of the platoons to "0"
You can find the two priority settings line in 436 and line 473:

Here are links to Git Hub to show you the exact lines:
https://github.com/Uveso/AI-Uveso/blob/master/lua/AI/AIBuilders/Mobile Experimental-Air.lua#L436
https://github.com/Uveso/AI-Uveso/blob/master/lua/AI/AIBuilders/Mobile Experimental-Air.lua#L473

To set the priority to 0 you only need to change the lines to:
Priority = 0,

If you do so have in mind the mod will instantly desync when played in multiplayer.

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@Sprouto

Ah yes, the problem lies with me, I see.
Seriously... Why do you even comment.

The AI ganked me with two T4 Seraphim bombers from a non frontline position.
Before I noticed what was happening, it was to late and it instantly ended the match, because my whole shield installation was useless.
At the end I wasn't thinking "huh, I fucked up but died a glorious death." I was thinking "welp, that's fucking lame."

Just because I don't like a mechanic , doesn't mean there's an issue with me.
You should stop being an ass.

@Uveso
Thanks for the detailed answer.
In the meantime we've created a mod that disables the impact damage since we didn't want to break the AI.
We'll give it a go with the changes you suggested.

By the way, kudos for the AI.
When it doesn't yeet itself into your bases and suicides, it's a very enjoyable opponent and is way more challenging than the default ones.

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@bude132 said in AI-Uveso (v95) - AI mod for FAForever:

Before I noticed what was happening, it was to late and it instantly ended the match, because my whole shield installation was useless.
At the end I wasn't thinking "huh, I fucked up but died a glorious death." I was thinking "welp, that's fucking lame."
Just because I don't like a mechanic , doesn't mean there's an issue with me.
You should stop being an ass.

Oversensitive much?
You didn't scout and the AI surprised you with bombers, it's a pretty normal way to die against players too. You disliking the mechanic does mean the issue lies with you, because it's just part of the game. It's not the AI's fault for being good enough to make use of it. Telling you that fact doesn't make him an ass.

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Back to topic please, the question was:

Is there a way to disable the (AI) suicide functions?

So any answer that leads to disable the Suicide function is welcome.

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Update 28.Jun.2021(v96)

  • Opt: ACU-AI was evading from non combat units like massextractors.
  • For AI devs: removed marker pruning from function CleanMarkersInMASTERCHAIN for all layers.
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Hello,
First of all, thank you for this brilliant AI mod.
It has breathed new life into the game for us.

Has the recent FAF patch impacted this AI much?
E.g, the Aeon seem to build A LOT of shield disruptors. Attacking forces can seem composed almost entirely of them.

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Hello @Stin,

Thank you for your kind words.

The FAF patch has normally no impact to my AI.
I develop my AI on the deploy/FAFdevelop branch of the game, and test
gamepatches with my AI before they are released.

The Aeon shield disruptor is a special unit and has maybe some wrong bluprint entries.
I guess the AI gives a buildorder for shield or cloak units and gets a shield disruptor if it has the Aeon faction.

I will check that, thanks for reporting !

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Any self-awareness features planned to celebrate the upcoming v100?

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Oh, i never thought about the v100

Maybe its time for an easter egg 🙂

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@bude132 said in AI-Uveso (v96) - AI mod for FAForever:

suicide

Depending on whether you can generate enough energy and mass (eg: multiple paragons or the like) you can add and build the mod "Experimental SquareSheilds".

Square edged LARGE shield, lots of damage absorption, and no impact damage to any shielded unit/structure.