Thank you for your feedback!
When the Ai starts to build something and stopped it later, then this is mostly because of low eco
i will take a look at the ecomanager and check if the issue is caused there.
Right. My AI is using the original transport function. Its mostly wasting transports by flying into SAMs
This needs some rework of the transport function in general.
not knowing how to reach a mex on a hill or island is caused by not having a transport ready.
The engineer will ignore the missing transport and try to get the mex on its own until a transport is available.
Can also be caused by a missing waypoint marker that needed to be present near the Mex.
That should not happen. The Nuke Target function looks for friendly buildings and shouldn't
fire at more than 3 own Tech2/3 buildings.
Well thats right. I only play the game with mods, so the AI is using those gunshipts to destroy experimental shields.
I have to change that anyway because eg. Seraphim has no T3 gunships.
I highly recommend testing other AIs we have for Supom like
They are not focussed on turtle play and are much more challenging.
Again thanks for your feedback, i have written everything down to my ToDo list and will check it!