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    Electroma's Mapping Factory

    Scheduled Pinned Locked Moved Mapping
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    • ElectromaE
      Electroma
      last edited by Electroma

      Hello!

      I've been mapping for a bunch of games for a long time now. Started playing SupCom around 2010 and got into mapping for FA a tad later.

      I used to be very active in FAF around 2016-2018, just came back to the scene and I'm looking to promote my maps and mapping style.

      My goal with my Map Collection is to encourage a different approach to gameplay. Exploiting the terrain mechanics to force players into developing new styles to make matches more exciting. I believe that an RTS can have a lot of versatility with the gameplay execution depending on the mapping style.

      • Cloud Kingdom LE [1v1, 5x5km] @ FAF Vault (2.5k+ plays!)
        Current Version: 17

      Latest improvements:
      -Shading
      -Better pathing
      -Better reclaim distribution
      -Eye candy

      Based on the famous StarCraft II map Cloud Kingdom, this map was created for fast paced battles and quick matches. The tight spaces and the elevation changes make this a perfect battlefield to show off your micro skills. The short ranges require perfect timing for defensive structures to be up and running before your opponent takes advantage. Mistakes are costly. Designed for high level play.

      Screenshot 2022-02-26 115014.png
      Screenshot 2022-02-26 115055.png
      Screenshot 2022-02-26 115133.png
      Screenshot 2022-02-26 115304.png

      • Titan Fall [3v3, 10x10km] @ FAF Vault (Adaptive WIP!)

      Titan Fall has been designed with an all front battle mindset. A 3v3 map for fast action and solid teamwork. Open spaces with elevation changes. Large amounts of reclaim which players agile enough will take quick control of. You can never be safe in this battlefield, if you fall behind or a mistake happens, you will be punished by a skilled commander.

      Expected for high level play in which excellent timings and great micro prevail. Teamgames made personal.

      titan_fall.v0006_scenario_preview.jpg
      titanfall_6.png
      titanfall_7.png
      titanfall_8.png
      titanfall_9.png
      titanfall_10.png
      titanfall_11.png
      titanfall_2.png
      titanfall_3.png
      titanfall_5.png

      Thanks for checking them out!

      I'm open for playtesting, feedback and suggestions!

      This post will be updated with more maps as they are released.

      Map visuals can be updated at any time. (As my skill improves)

      1 Reply Last reply Reply Quote 5
      • FemboyF
        Femboy Promotions team
        last edited by

        If you want playtesters, I would talk to Jip/discord people that know about maps, I think they have a playtest role or something? Not sure.

        But the maps look pretty cool! Specially the first one, dig it a lot

        FAF Website Developer

        1 Reply Last reply Reply Quote 0
        • C
          Conny_Action
          last edited by

          Super Nice!
          Thx for your Effort. Im not halfway high level, but i like to play with the terrain, its an too overlooked dimension of the game and gives the gameplay really depth. I love how the Gameplay differs between those 40x40 and bigger Maps to the 10X10 and 5x5. i like the more starcraft / sup com 2 style maps, would love to see more of them in the matchmaker maybe. i remember this map "mini gap" (i think it was called) where the terrain is highly utilized and you play from many different levels and plateus.

          1 Reply Last reply Reply Quote 0
          • SaverS
            Saver
            last edited by

            the cards look great

            auch mal fünf gerade sein lassen

            1 Reply Last reply Reply Quote 0
            • FtXCommandoF
              FtXCommando
              last edited by

              IIRC cloud kingdom was kept out of ladder because the terrain just makes it incredibly not fun to play. It’s too tight which leads to units getting stuck and converts the game into rally point manager to ensure you don’t lose because 20 of your tanks could never actually get to the enemy.

              ElectromaE 1 Reply Last reply Reply Quote 1
              • ElectromaE
                Electroma @FtXCommando
                last edited by

                @ftxcommando I could see that being an issue. I contacted Morax and Jip to better suit the map for competitive play. I will say, however, that I've received mixed opinions about the terrain variation and tightness; some players seem to enjoy the close quarters and the micro-intensive environment, while others claim that it's not ideal due to the pathing. I'm still on the fence about opening the map too much. Will test further. Thanks for your input!

                @Femboy Yep! Already contacted them to make sure the maps are up to standard. There's still work to be done on both of them, but as of now they are both available to be played and tested.

                1 Reply Last reply Reply Quote 0
                • SaverS
                  Saver
                  last edited by

                  hey Electroma, in the map Titan Fall is one masspoint are brocken please fix this. Masspoint 55 and 56.

                  auch mal fünf gerade sein lassen

                  ElectromaE 1 Reply Last reply Reply Quote 0
                  • SaverS
                    Saver
                    last edited by

                    you cant build on it

                    auch mal fünf gerade sein lassen

                    1 Reply Last reply Reply Quote 0
                    • ThomasHiattT
                      ThomasHiatt
                      last edited by ThomasHiatt

                      Waited a decade to complain about the top left ramp not having grass texture on cloud kingdom, so it is unclear that it is there. And pathfinding is not good as said previously. Hover units around the edge can be pretty abusive too.

                      1 Reply Last reply Reply Quote 0
                      • ElectromaE
                        Electroma @Saver
                        last edited by

                        @saver said in Electroma's Mapping Factory:

                        hey Electroma, in the map Titan Fall is one masspoint are brocken please fix this. Masspoint 55 and 56.

                        Got it 🙂 it seems like it was only one of those 2 mexes. Pretty sure theres none left now. I'll push the updated version later tonight or tomorrow morning. I'm polishing a few details now.

                        @thomashiatt said in Electroma's Mapping Factory:

                        Waited a decade to complain about the top left ramp not having grass texture on cloud kingdom, so it is unclear that it is there. And pathfinding is not good as said previously. Hover units around the edge can be pretty abusive too.

                        The hover artillery seems like a nice strat, I'm not sure if I'd classify it as abusive, but I understand why you could say that.
                        About the pathing; I'm making a smoother middle map, wider ramps and less path blocking. It should be much more enjoyable once finished. And I will make sure to add grass to the top left ramp as well. 😉 just for you

                        Thanks for your input.

                        FemboyF 1 Reply Last reply Reply Quote 2
                        • FemboyF
                          Femboy Promotions team @Electroma
                          last edited by

                          @electroma This is the best attitude to have, take feedback and try to improve on it, good job!

                          FAF Website Developer

                          ElectromaE 1 Reply Last reply Reply Quote 1
                          • SaverS
                            Saver
                            last edited by

                            @electroma thanks and good job 🙂

                            auch mal fünf gerade sein lassen

                            1 Reply Last reply Reply Quote 1
                            • ElectromaE
                              Electroma @Femboy
                              last edited by

                              @femboy said in Electroma's Mapping Factory:

                              @electroma This is the best attitude to have, take feedback and try to improve on it, good job!

                              Absolutely! The goal is to improve my mapping skills AND to provide high-quality material to keep a high standard in the mapping scene for FAF. I believe that, while gameplay is important, quality maps to play on are also necessary ; and without feedback I can't improve! So long as it stays as feedback and not personal attacks I think we can all be happy 🙂

                              1 Reply Last reply Reply Quote 0
                              • ElectromaE
                                Electroma
                                last edited by

                                CLOUD KINGDOM LE v14

                                Updated Cloud Kingdom to v14, hopefully ready for ladder!

                                -Improved heavily textures and overall eye candy
                                -Added heightmap shading
                                -Pathing fixed (No more stuck acus, engies, or armies)
                                -Optimized AI markers
                                -Fixed Four Corners load bug
                                -Added 2 more mexes to each side near contested positions (hard to defend)
                                -Better reclaim distribution and more availability

                                [UPDATED PICS]
                                Screenshot 2022-02-25 004350.png Screenshot 2022-02-25 004531.png

                                [OLD PICS]
                                Screenshot 2022-02-23 234634.png

                                1 Reply Last reply Reply Quote 2
                                • CaptainKlutzC
                                  CaptainKlutz
                                  last edited by

                                  Welcome (back) to the scene, quality work, looking forward to more of it!

                                  1 Reply Last reply Reply Quote 0
                                  • SaverS
                                    Saver
                                    last edited by

                                    Looks great

                                    auch mal fünf gerade sein lassen

                                    1 Reply Last reply Reply Quote 0
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