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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    TREEMANs Extreme Survival

    Scheduled Pinned Locked Moved Mapping
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    • T Offline
      TREEMAN437
      last edited by

      TREEMANs_Extreme_Survival_scenario_preview.jpg

      Hello all,

      I've created a new survival map based off of and inspired by 5iver's Survival Land [oxtreme]. I would like to give credit to Hexus_One and whomever the original creator of the map was. I've used a good portion of their map script, but I've added, removed, and modified quite a few things.
      Below is a breakdown of the objectives of the map:

      • The center defense object (UEF High Command) must be protected at all costs. If it's destroyed, you'll lose the game.

      • The rest of the town structures must also be protected (on default) settings. If you lose more than 50% of the town (50% being eleven structures) you'll lose the game. You can disable this in options and make it so that only the center defense object matters.

      • By default you have to destroy all gate bases, artillery bases, and special bases that spawn along with all enemy units to win the game. You can change this to only the gate bases if you desire.

      Most of the mission options should be functional. Please let me know if you encounter any issues with them. Below are more pictures of the map.
      20220216141126_1.jpg

      20220216141120_1.jpg

      20220216141141_1.jpg

      20220216141146_1.jpg

      20220216141521_1.jpg

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      • K Offline
        Kulu
        last edited by

        Great Map. Relatively slow start but it gets really insane towards the end. I only have one slight improvement suggestion: Give the main defense building more life. It can really easy die later on if planes crash on it.

        Thanks for building this map 🙂

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