Add small splash to beam weapons of experimentals

Ever seen a GC die to 300 T1 artillery?

GC and monkey really need small splash area to fight tiny units better.

Have you considered supporting the experimental with an army?

As far as I'm concerned, it's good that there is some counterplay to most experimentals. This allows for differentiation in player skill, and broadens the strategic depth of the game.

@xayo said in Add small splash to beam weapons of experimentals:

Have you considered supporting the experimental with an army?

As far as I'm concerned, it's good that there is some counterplay to most experimentals. This allows for some differentiation player skill, and overall broadens the strategic depth of the game.

Tell this to ythota, bat boy and megalith.

so you think that adding some "small" spalsh buff to the gc would save it from 300 arty?

queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

@melanol said in Add small splash to beam weapons of experimentals:

Tell this to ythota, bat boy and megalith.

Chicken = t4 built to deal with t3 spam
GC = t4 build to deal with other t4

Why stop at the splash feature, just skip the extra steps - When you build the GC, a window pops up, and you have won the match by default. You know, like the world wonder in AoE.

@deribus It's too small to be noticed. What I meant is something bigger but with low damage that is good enough to clean small units in an instant.

Yeah, but it's not needed at all. Unit are supposed to have weaknesses.

300 x 55 mass is 16.5k, I see no problem here.

What will 16k mass of Percy's do to a monkey?