@lightbearer said in What would you like to see in new client:
My suggestions are from the perspective of a man who has no idea how to do this stuff. I can build you a multibillion-dollar structure but I cannot build a simple script or whatever you nerds call that shit lol. I have a lot of respect and envy for what coders and programmers can do and more so for those here at FAF who keep this place going so if these suggestions are asking a lot or are impossible please forgive my ignorance.
- In the player card show the players' rank over their last 100 games next to their standard lifetime rank and 1v1 & 2v2 ranks. The idea is that you can see that yeah this guy is a 700 with 400 games but over his last 100 games he has been playing like a 1000 or like a 100.
- A banner above their ranks that displays a preset trash talk type message that is based on their last 10 games. As an example, if they are 0-10 it could say "YOU'RE SCREWED" If they are 10-0 "Man, I'm good at this!" Doesn't have to be the game taunts, it just came to me as I was writing and think its meme cool but if a guy is 7-3 it could Say “He’s heating up!” naaaaaaa it should be the taunts and say “Run while you can”
- A letter designation system beside the player rank that shows what kind of player they are. Base it on their lifetime rank and last 100 games rank separately. For instance, a 1000 rank with 1000 games and 900 of them are Astro is an A-1000. G-1000 for any Gap maps such as you_shall_not_pass or Gap of Rohan. S for Setons, DG for DualGap, L for Ladder, MG for mapgen, and OW for players with most games played in the more open world type maps such as hilly plateau and pyramid. The thinking here is that if a level 1000 joins a 1000+ mapgen lobby then the host can better balance the game as well as just other players being able to know who their opponents are. So then a DG-1000 could easily be an MG- 1200 on their last 100 rank (or even an MG-600 for that matter to reflect the learning curve that comes when switching playstyles in which case a host may have him vs a 600 and not against an 1100) Conversely in a Dual Gap game the host can balance slots according to thier rank and experience level in that setting too. Some people will be proud to be an A-1800 and that's fine if that's how they enjoy this game but when they join a 1500+ lobby and everyone in there is a L, MG or OW then this A is maybe kicked or maybe there is a G in there that the host would put him against.
- On the player card have an emblem depicting what role they play, kind of like a class rating for a soldier. If I have most of my kills with Air vehicles then I have an emblem with an ASF (or whatever air unit) Naval gets a Battleship and Land gets a Chicken (because they are the best T4 land unit) Could even have a different emblem for how high the ratio between their kill types is. For example, someone who has 50% kills with land 25% with air and 25% with naval has a Tank emblem but say after time they go to 70-xx-xx so they get a T3 Bot and at 80-xx-xx they now get a Chicken. Conversely, if that same player who was land maybe started playing navy then their emblem would eventually downgrade and then upgrade to a navy class rating. Perhaps a player could have the ability to reset this feature too so that it would begin reassessing your style. So if you have high games played and never play navy anymore but are stuck with a navy emblem then you could reset and get your air emblem because you are an air guy now.