@sheikah Is there a way to implement the feature to avoid these problems?
If replays had a built-in "kill switch" that can be triggered by the FAF client, then it would be possible to terminate all replays whenever a matchmaker match is found.
This should solve the problems, right? The new matchmaker game would not be started until the replay was terminated, so you wouldn't get desyncs? And because the replay is terminated, you wouldn't have the problem of a player being AFK from his matchmaker game because he was watching the replay when it started
How hard would it be to add that? Is that something we could even do with LUA or would we need the source code?