FAF/FA crashes 10/15 minutes into the game

As the title says, I just hosted a game and 10/15 minutes into the game FA freezes/crashes. I have attached the log.

game_15955307.log

last lines from the log:

debug: Current gametime: 00:06:00
debug: Current gametime: 00:06:30
info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
info: CWldSession::DoBeat() unknown entity id (0x2ff000fa) supplied in a pose update.
debug: Current gametime: 00:07:00
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/unknown_icon.dds
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
debug: Current gametime: 00:07:30
info: CWldSession::DoBeat() unknown entity id (0x2ff0006b) supplied in a pose update.
debug: Current gametime: 00:08:00
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
info: StartCommandMode order RULEUCC_Patrol
info: StartCommandMode order RULEUCC_Patrol
info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(85): Game object has been destroyed
         stack traceback:
         	[C]: in function `Play'
         	...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(85): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
info: StartCommandMode order RULEUCC_Patrol
debug: Current gametime: 00:08:30
info: StartCommandMode order RULEUCC_Patrol
debug: Current gametime: 00:09:00
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
debug: Current gametime: 00:09:30
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
debug: Current gametime: 00:10:00
info: ren_shownetworkstats true
info: UI_Lua import("/lua/ui/game/connectivity.lua").CreateUI()

Any help is greatly appreciated!

Can you describe the crash?

A work of art is never finished, merely abandoned

I'm not sure there is much to describe, I'm afraid. It was in the middle of normal gameplay. Suddenly the lag screen appeared and at first I thought someone else is lagging. Then I noticed that my game froze, i.e. I could not give any commands, which is usually possible during a lag or a pause. Then I tabbed out of FA to check if I had gotten an error message which I did (this has happened maybe 2 or 3 times in the past as well). I think according to the error message I could inspect the log but I had no possibility of continuing the game, so I closed it. The other people could go on playing the game (a friend of mine was in that game).

Are there specific details you're looking for?

Your log is not showing anything that is particularly wrong.

Then I tabbed out of FA to check if I had gotten an error message which I did
Was that a separate application? Like a debugger?

A work of art is never finished, merely abandoned

@jip yes, something like a debugger, not really sure how else to describe. I thought is was FA's way of informing me that the game crashed.

If a crash happens again I can post a screenshot here.

I had the same problem and it turned out to be a failed cpu heating system. Replaced it and all is well (almost). Also found that the network part of my motherboard was failing so I had to put in a new network card. BTW, my computer is a desktop that is 4 1/2 years old but still works great (except for the parts that failed 🙂