@jip said in Engineer Always-reclaim:
The OP specifically doesn't want attack move:
4# engi will not move to far in enemy territory!
You are 100% wrong. The main complaint is the mundane micro of issuing the order. You can very obviously prevent engies from going "too far into enemy territory" by not setting the reclaim order "too far into enemy territory." Further, this is why I said to issue the attack move directly underneath the engi.
@ghnaf said in Engineer Always-reclaim:
Yes, i know attacke-move and i use it ofc. It´s just about less clicks in many situations.
@jip said in Engineer Always-reclaim:
The alternative is to just attack move an engineer. That way you control what happens. And it is just two clicks.
Ok, multiply two clicks times many different engis or groups of engis, times many times per game. Spoiler alert, it's much larger than two.
@jip said in Engineer Always-reclaim:
Then come back and tell us how it worked out while the engineers were reclaiming that T2 PD you wanted to rebuild.
Every single time I see someone do this I cringe because the build time is almost never as important as the mass forgone. You gain HALF the mass and build time, while losing the 80% mass reclaim value. I actively and intentionally reclaim dead t2 pd before rebuilding them, so I would love this feature.