The function of automatically building mass storage around the miners.

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@uveso I'm not sure how we could time that. Also - the Siren class πŸ€” ?

We could keep the assist function for units that can't build it themselves. Perhaps exclude the ACU, as it allows various other behavior / capabilities (have ACU and some engineers in the same selection, where the engies first make the storages and the ACU starts working on something else).

A work of art is never finished, merely abandoned

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@jip @uveso

I just tested it. Replay IDs #15507408 and #15507454

The Cybran Siren-class cruiser can assist the construction of buildings. I tested it with underwater mex upgrades and also with the construction of a T3 pgen on land (obviously, right at the water's edge).

It has 1 BP, exactly 1/5 of what a t1 engineer has. For a mex upgrading to t2, it spends 1 mass/second and 6 e/second, which is exactly 20% of what a T1 engie spends (5 mass and 30 e). Similarly, to assist a mex upgrading to t3, the engie uses 8 mass/second, and the siren uses 1.6. so, exactly 20%

The assistance does, as expected, increase the rate at which the upgrades complete

I think this is a bug, there's no in-game or lore reason why Sirens should have this ability.

I wondered if this might be because Sirens have air staging. So I tested other units/structures with air staging to see if they have the same bug (all t3 aircraft carriers, Atlantis, Czar, Fatboy, and the air staging structures). I was not able to replicate this bug with those other units. So there is something else going on with the Siren.

I wonder if the existence of a guard radius ("GuardReturnRadius = 130") makes a difference. Or perhaps it is the targeting laser weapon. Just a couple wild guesses. If I wasn't so lazy I could mod the game to remove the guard radius to test if that's what's causing it.

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Guardscanradius is not causing that, I will look into this.

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@arma473 said in The function of automatically building mass storage around the miners.:

@jip @uveso

I just tested it. Replay IDs #15507408 and #15507454

The Cybran Siren-class cruiser can assist the construction of buildings. I tested it with underwater mex upgrades and also with the construction of a T3 pgen on land (obviously, right at the water's edge).

It has 1 BP, exactly 1/5 of what a t1 engineer has. For a mex upgrading to t2, it spends 1 mass/second and 6 e/second, which is exactly 20% of what a T1 engie spends (5 mass and 30 e). Similarly, to assist a mex upgrading to t3, the engie uses 8 mass/second, and the siren uses 1.6. so, exactly 20%

The assistance does, as expected, increase the rate at which the upgrades complete

I think this is a bug, there's no in-game or lore reason why Sirens should have this ability.

I wondered if this might be because Sirens have air staging. So I tested other units/structures with air staging to see if they have the same bug (all t3 aircraft carriers, Atlantis, Czar, Fatboy, and the air staging structures). I was not able to replicate this bug with those other units. So there is something else going on with the Siren.

I wonder if the existence of a guard radius ("GuardReturnRadius = 130") makes a difference. Or perhaps it is the targeting laser weapon. Just a couple wild guesses. If I wasn't so lazy I could mod the game to remove the guard radius to test if that's what's causing it.

Top secret Cybran military intel here

put the xbox units in the game pls u_u

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It’s a feature, it’s just part of cybrans lore of sneakyness that it remains undocumented πŸ˜‚

Know Python? Want to contribute to FAF? https://forum.faforever.com/post/9801

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Inb4 people complaining hoards of cruisers building harms is broken

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Not only the commander can assist, although unable to build it himself.
Also Mantis, Harbinger Mark IV and Siren Class are able to assist. (i am not sure how many player use that)

So, unassist after building the storage would be my wish πŸ™‚

That would still leave us with the issue that it could cancel your orders if you select a part of the group to do something else and you happen to select the primary engie.
Also having your mantis build mass storage instead of fighting seems like a very odd game decision to me.

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Imo, remove the assist feature for engies and just make each engie receive the proper set or commands, the only use case for it is the ACU so if you can add the assist functionality for it it would be useful, if it's not possible then so be it, you can assist manually with your ACU.

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I think the consensus is clear, but what about these situations:

  • What if you have engineers of multiple factions (say, full share after gifting)?
  • What if you have your ACU in your selection?
  • What if you have Mantis, a Siren (!) or other units that can assist in your selection?

Tagada mentioned about the latter, what are other opinions?

edit: an initial version can be found here on Github

A work of art is never finished, merely abandoned

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And do we want similar behavior for t3 pgens and / or t3 fabricators, to be able to quickly cap them?

A work of art is never finished, merely abandoned

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no, since its allmost never used and cause actual damage if you accidentally click on your pgen

Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

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Understood πŸ™‚

A work of art is never finished, merely abandoned

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@tagada said in The function of automatically building mass storage around the miners.:

Imo, remove the assist feature for engies and just make each engie receive the proper set or commands, the only use case for it is the ACU so if you can add the assist functionality for it it would be useful, if it's not possible then so be it, you can assist manually with your ACU.

You also need the assist functionality when you select engineers from different factions. For example, if you have 4 cybran engineers and 2 uef engineers.

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Good point

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@jip said in The function of automatically building mass storage around the miners.:

I think the consensus is clear, but what about these situations:

  • What if you have engineers of multiple factions (say, full share after gifting)?
  • What if you have your ACU in your selection?
  • What if you have Mantis, a Siren (!) or other units that can assist in your selection?

Tagada mentioned about the latter, what are other opinions?

edit: an initial version can be found here on Github

These tasks are very easy to solve.

  1. If there are engineers and a commander in the group, then everyone receives the order to help the mine, but only engineers receive the order to build storage.
  2. If in the group there are engineers from different sides (for example, 2 uef and 5 cybranes), then everyone receives the order to help the mine, but the storage is built by those who are more. those. cybran.

No problems and orders for assistance.

Always happy to help.

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I'd like to note that there is an update to the pull request on Github, see also the description of the this message.

A work of art is never finished, merely abandoned

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The following pull request on Github has been merged to address this feature:

For the full changelog so far, see this file:

The final behavior for capping structures as it is programmed right now:

Extractors

  • 2 clicks + shift to mass storage an upgrading t1 extractor
  • 2 clicks to mass storage a t2 / t3 extractor
  • 3 clicks + shift to mass fab an upgrading a t2 extractor
  • 3 clicks to mass fab cap a t3 extractor

Other structures

  • 2 clicks to mass storage cap a t3 fabricator
  • 2 clicks to t1 power gen cap a radar
  • 2 clicks to t1 power gen cap a t2 artillery
  • 2 clicks to wall cap a t1 point defense

Assisting

  • When all engineers are of the same faction, they can all build the same storage. No assisting happening.
  • When you have engineers of two factions, one must assist the other as they can't build the same storages.
  • When you have engineers of one faction and units that can't build the storage (kennel drones, ACU) then they must assist an engineer as they can't build the storages themselves.

I've increased the click count to allow you to just repair without capping, I always found that to be very annoying myself. The requirement of shift is now more consistent: if you want to apply the capping right after a structure finished upgrading then you need to hold shift.

Please test the feature on FAF Develop and report back in this topic. You can switch branch when hosting a game:

A work of art is never finished, merely abandoned

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Would it somehow be possible that if you have engineers from different factions selected you can start s building of one of their factions and the other would assist? It can be very annoying in teamgames with fullshare when you have t1 engies of different factions everywhere

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@thewheelie That is how it is implemented at the moment, I quote:
When you have engineers of two factions, one must assist the other as they can't build the same storages.

Unless you tried and it didn't work πŸ™‚

A work of art is never finished, merely abandoned