The function of automatically building mass storage around the miners.

Might also solve some weird bugs like your engies only building a few of the storages before moving on. Assist has always been buggy.

I also think it should be changed considering that 99/100 times you arent building storages with a t1 acu anyway. It adds way more issues than it solves

I'm all for the change and can make a draft, testable on FAF Develop after next Monday. Someone just needs to make the issue on Github with the behavior that we all deem reasonable πŸ™‚

A work of art is never finished, merely abandoned

I like the assist function.
Not only the commander can assist, although unable to build it himself.
Also Mantis, Harbinger Mark IV and Siren Class are able to assist. (i am not sure how many player use that)

So, unassist after building the storage would be my wish πŸ™‚

I don't mind it. With UI Party I can see which engineer is the "lead" engineer. Also I can see that be pressing spacebar.

@uveso I'm not sure how we could time that. Also - the Siren class πŸ€” ?

We could keep the assist function for units that can't build it themselves. Perhaps exclude the ACU, as it allows various other behavior / capabilities (have ACU and some engineers in the same selection, where the engies first make the storages and the ACU starts working on something else).

A work of art is never finished, merely abandoned

@jip @uveso

I just tested it. Replay IDs #15507408 and #15507454

The Cybran Siren-class cruiser can assist the construction of buildings. I tested it with underwater mex upgrades and also with the construction of a T3 pgen on land (obviously, right at the water's edge).

It has 1 BP, exactly 1/5 of what a t1 engineer has. For a mex upgrading to t2, it spends 1 mass/second and 6 e/second, which is exactly 20% of what a T1 engie spends (5 mass and 30 e). Similarly, to assist a mex upgrading to t3, the engie uses 8 mass/second, and the siren uses 1.6. so, exactly 20%

The assistance does, as expected, increase the rate at which the upgrades complete

I think this is a bug, there's no in-game or lore reason why Sirens should have this ability.

I wondered if this might be because Sirens have air staging. So I tested other units/structures with air staging to see if they have the same bug (all t3 aircraft carriers, Atlantis, Czar, Fatboy, and the air staging structures). I was not able to replicate this bug with those other units. So there is something else going on with the Siren.

I wonder if the existence of a guard radius ("GuardReturnRadius = 130") makes a difference. Or perhaps it is the targeting laser weapon. Just a couple wild guesses. If I wasn't so lazy I could mod the game to remove the guard radius to test if that's what's causing it.

Guardscanradius is not causing that, I will look into this.

@arma473 said in The function of automatically building mass storage around the miners.:

@jip @uveso

I just tested it. Replay IDs #15507408 and #15507454

The Cybran Siren-class cruiser can assist the construction of buildings. I tested it with underwater mex upgrades and also with the construction of a T3 pgen on land (obviously, right at the water's edge).

It has 1 BP, exactly 1/5 of what a t1 engineer has. For a mex upgrading to t2, it spends 1 mass/second and 6 e/second, which is exactly 20% of what a T1 engie spends (5 mass and 30 e). Similarly, to assist a mex upgrading to t3, the engie uses 8 mass/second, and the siren uses 1.6. so, exactly 20%

The assistance does, as expected, increase the rate at which the upgrades complete

I think this is a bug, there's no in-game or lore reason why Sirens should have this ability.

I wondered if this might be because Sirens have air staging. So I tested other units/structures with air staging to see if they have the same bug (all t3 aircraft carriers, Atlantis, Czar, Fatboy, and the air staging structures). I was not able to replicate this bug with those other units. So there is something else going on with the Siren.

I wonder if the existence of a guard radius ("GuardReturnRadius = 130") makes a difference. Or perhaps it is the targeting laser weapon. Just a couple wild guesses. If I wasn't so lazy I could mod the game to remove the guard radius to test if that's what's causing it.

Top secret Cybran military intel here

put the xbox units in the game pls u_u

It’s a feature, it’s just part of cybrans lore of sneakyness that it remains undocumented πŸ˜‚

Inb4 people complaining hoards of cruisers building harms is broken

Not only the commander can assist, although unable to build it himself.
Also Mantis, Harbinger Mark IV and Siren Class are able to assist. (i am not sure how many player use that)

So, unassist after building the storage would be my wish πŸ™‚

That would still leave us with the issue that it could cancel your orders if you select a part of the group to do something else and you happen to select the primary engie.
Also having your mantis build mass storage instead of fighting seems like a very odd game decision to me.

Imo, remove the assist feature for engies and just make each engie receive the proper set or commands, the only use case for it is the ACU so if you can add the assist functionality for it it would be useful, if it's not possible then so be it, you can assist manually with your ACU.

I think the consensus is clear, but what about these situations:

  • What if you have engineers of multiple factions (say, full share after gifting)?
  • What if you have your ACU in your selection?
  • What if you have Mantis, a Siren (!) or other units that can assist in your selection?

Tagada mentioned about the latter, what are other opinions?

edit: an initial version can be found here on Github

A work of art is never finished, merely abandoned

And do we want similar behavior for t3 pgens and / or t3 fabricators, to be able to quickly cap them?

A work of art is never finished, merely abandoned

no, since its allmost never used and cause actual damage if you accidentally click on your pgen

Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

Understood πŸ™‚

A work of art is never finished, merely abandoned

@tagada said in The function of automatically building mass storage around the miners.:

Imo, remove the assist feature for engies and just make each engie receive the proper set or commands, the only use case for it is the ACU so if you can add the assist functionality for it it would be useful, if it's not possible then so be it, you can assist manually with your ACU.

You also need the assist functionality when you select engineers from different factions. For example, if you have 4 cybran engineers and 2 uef engineers.

Good point

@jip said in The function of automatically building mass storage around the miners.:

I think the consensus is clear, but what about these situations:

  • What if you have engineers of multiple factions (say, full share after gifting)?
  • What if you have your ACU in your selection?
  • What if you have Mantis, a Siren (!) or other units that can assist in your selection?

Tagada mentioned about the latter, what are other opinions?

edit: an initial version can be found here on Github

These tasks are very easy to solve.

  1. If there are engineers and a commander in the group, then everyone receives the order to help the mine, but only engineers receive the order to build storage.
  2. If in the group there are engineers from different sides (for example, 2 uef and 5 cybranes), then everyone receives the order to help the mine, but the storage is built by those who are more. those. cybran.

No problems and orders for assistance.

Always happy to help.