I actually don't think this is dumb, but I imagine its the kind of idea that people will just hate.
I think that reclaim micro needs a nerf, particularly in the case of map based reclaim.
So... what is the purpose of putting reclaim on a map? Its there to give players busy work. I'm not so much talking about large reclaim points or wrecks... those aren't so bad. I'm talking about small rocks and trees.
Small rocks and trees are an APM sink. If you're good and you have the APM you can sink a portion of it into collecting tons of little rocks and little trees to gain an eco advantage. If you're bad at it you can lose matches because fuck you, reclaiming little rocks mindlessly is hard baked into the very core of the game.
And its a significant enough eco advantage that your opponent must try to match you in order to have a chance at winning.
And you can do attack move or set up a circular path if you want, but you'll be at a significant disadvantage if you do against the clicky high APM types. The higher you go in ladder, the more critical clicking those little rocks become.
So now you have this APM race to the bottom set up where both players are forced to repetitively click rocks... forever... or at least through the early game.
Its a dumb idea, a dumb thing to do.
Rocks and trees should not be reclaimable. If you want to add reclaim to a map, add wrecks. Lets not add something that is repetitive, boring and gives you an artificial advantage that's not based upon the choices a player makes, but is instead based on the speed with which they can repetitively click the ground.
I haven't brought this up, because its so fundamental a part of the game, and because the ladder folk will balk (they've invested a lot of time raising their APM so they can be the clickiest players of all).
But its a bad mechanic. A terrible mechanic, and maybe if people started to see how stupid it is, we'd slowly be able to pull ourselves away from it.